I assume Costikyan knows a lot about designing games - because he’s designed a lot of games, none of which I’ve played - but he doesn’t appear to know a lot about games he hasn’t written. A month or so ago on his blog, he wrote a similar lengthy rant about some shareware title that was the most innovative thing he’d ever seen and that the criminally ignorant Hollywood types in publishing wouldn’t touch with a ten foot pole. Only it turned out that this innovative game was actually a more or less bubble for bubble rip off of Bust-a-Move, a game that’s remade about twice a week. In this current round he says:
Even as the rest of ION Storm produced astonishingly apalling garbage, you produced a fine game in Deux Ex.
Neither Anachronox nor Daikatana was either a sequel or a licensed property. You’d think Costikyan would cut their appalling crappiness a little slack. I’m thinking he may just not know about Anachronox, since it wasn’t that appallingly crappy anyway.
But I can’t imagine Miyamoto, Meier, Garfield, Garriot, or Naja think much of licensed drivel
That’s because most of them are too busy thinking about all the sequels they’re working on. Jesus, Richard Garriot not only spent his entire professional life making incremental improvements to the same game, he pretty much changed his name to one of the game’s characters.
Have I adequately expressed how unhappy I was with Heroes IV? I mean, I not only bought every expansion set for III, I bought every one of the quest games they produced… and so eagerly looked forward to IV
So sequels are a massive creative sinkhole, but Costikyan loves to daydream about them when he’s not actively playing them.
Never mind the self-evident fact that the industry’s real hits have always been innovative, always been out of left field–SimCity, Balance of Power, Command & Conquer, Deer Hunter, Roller Coaster Tycoon, The Sims.
Wasn’t Command & Conquer just a Dune 2 / Herzog Zwei clone? Wasn’t Roller Coaster Tycoon a successful reworking of Theme Park?
Do “innovative” (whatever that means, exactly, to Costkyan) games really have a track record of being any more creatively successful than licensed games and sequels? Somebody ought to show him Goldeneye. And I’ll virtually guarantee that the next Army Man game will be better than Majestic.
*edited to change “Majesty” to “Majestic”. No matter what Geryk says, the next Army Man won’t be better than Majesty.
*Edited a second time to explain the first edit.