Eh if you don’t want to bother with that I RAR’d my saves, save 1 is Brick I believe.

http://www.mediafire.com/?nlzd2xm1ltm

Do some other quests until you’re at the same level or one or two levels higher than the enemies. Sledge’s camp is no joke if the quest is any harder than “normal” difficulty.

Doing something one or two levels above you is SOOOO hard on playthrough one, but on my second playthrough I’m routinely doing stuff two levels above me without too much difficulty (I guess having the right guns makes a huge difference).

Heh, I took your advice and discovered that I had some other quests to do, like the shock crystal cave and stuff. That bumped me up to level 18 which made the whole thing a breeze, including Sledge himself.

This is great. I was quite irritated at having to redo all my tweaks during the small stealth patch and this makes things a breeze. Plus it makes tweaking fov changes much faster to experiment with.

Now my config illiterate friends can give the handy ones a try without wading through the actual files. I did change a few keys around and save before fiddling with the config tool and no issues so far.

Yeah, I started using it too, and it works well for me. My only complaint is that they don’t have a “disable voice” option (they have one to ENABLE voice, which doesn’t make sense to me since voice is on by default and can’t normally be turned off).

As with any ini tweak in this game, if you do it over a fresh ini file it will delete all your keybindings. This is a known issue for Borderlands as a whole and not unique to this configurator as far as I know. The simple workaround is to either modify a setting from within the game before changing your ini, or modify your ini but then go into the keybindings and hit “restore defaults”.

“I’d love to keep talking to you, but I gotta take a dump. I gotta take a dump real bad.”

“Oh wait, it’s gone.”

I finished the game with Roland and am about halfway through with Lilith. Lilith is obviously voiced by the same woman who did Tannis, and that’s kind of annoying. Tannis’ recordings were pretty awesome, though.

I tried Brick, but I can’t stand the melee controls. Brick also kind of looks like he was drawn by Rob Liefeld. Mordecai has cool some powers, but I’m not sure how much I want to finish with Lilith, let alone another character.

Roland easily has my favorite set of voice lines of all of the playable characters. “Elite my ass”.

Critical Biatch!

I rather like Lilith’s girlish giggle when she lays the smack down hard on something. She IS really good at this.

Got right up to the very last level with Hypnotoad42 last night, and then he bailed due to lateness right before the end :-( Not sure I want to solo the very last boss, sounds like not a good time… oh well, no biggie. Hopefully once I get to the “end” I can set this damn crack-like game aside and get back to Dragon Age!

…at least until my geek friend in the city gets a 360 and I start a second playthrough with him… thinking Mordecai revolver/bird next time…

My tag is 100Suns.

I thought the final boss was cake. I died once because a tentacle pushed me off of the cliff, but that was a fluke. Just hide behind the columns when the beams fire and keep moving when they are not.

I judge the fight difficulty by how many times I died, and the toughest one for me was final round in the second circle of death. I finally gave up when I tried it at level 32, came back at 36 and destroyed everything pretty handily. The Taylortown guy was also very tough for me. You can take out the rocket turret from the top of the building you’re next to, but Taylor himself has a rocket launcher that can kill you very fast. Another tough one was the three Crimson Lance guys, but that was mainly because I kept trying to use the energy cannon, a weapon that’s really only useful for killing Lance Defenders because they can’t block it with their shield. When I switched back to my assault rifle, I got through it pretty easily with chained headshots.

Some of the fights are disproportionately difficult compared to their placement in the game. I though the Nine-Toes fight was much tougher than it should have been, even though I didn’t die with Roland. Nine-Toes himself isn’t bad, but his skag dogs can be brutal. Mad Mel was another tough one. I cleared it with two characters, and died once both times, which allowed me cheese it by parking with the front wheels just over the jump lip and opening up. The second time I played it I even pushed a backup car into the arena before jumping in, but it still wasn’t enough.

The Safe House psycho was tough to kill, but you could run in circles forever and not die, so it wasn’t too bad. Sledge was pretty easy because there’s enough cover and obstacles to kite him after killing everything else. The Rakk Hive was a total joke, and Krom was easy too. Digging machine guy is more long than tough, you have to kill like 10 waves before taking him out. Since after that you can hide and run as long as you want, he’s not too bad.

…at least until my geek friend in the city gets a 360 and I start a second playthrough with him… thinking Mordecai revolver/bird next time…

Mordecai is all about the Sniper rifle. A secondary pistol is cool, and he does have some pistol abilities, but don’t limit yourself to the revolver. I’ve tried both, and really prefer a 12-speed+ repeater for chained headshots unless I have a really kickass elemental revolver. YMMV, but six rounds, or sometimes even just two, doesn’t really cut it against charging psychos. The shotgun, I’ve found, is actually the premiere anti-psycho weapon.

The shock mines I’ve found incredibly difficult the three times I’ve gone through there. Sledge was almost impossible in singleplayer, but a cakewalk with a few friends.

I can’t think of any other boss battles that weren’t anticlimactic and easy though. It would be nice if bosses scaled up to your level if you were far above them.

Really? I beat Sledge with both Roland and Lilith solo and didn’t die either time. The toughest part was avoiding him while killing everything else in there. After that, you can just kite him. There’s particularly one large solid square terrain block where you can stay on the opposite side and catch him as he he rounds the corners. The first time I fought him I accidentally cornered myself in that dead end room with the lockers and he walked in, but even then I got past him and out without dying. His DPS is not that high.

NO IT WOULD NOT BE NICE IF THEY DID THAT, WHAT ARE YOU, FUCKING NUTS?

If they’re too damn easy, then tackle them sooner! The game gives you control over your own progression/difficulty curve deliberately. Don’t encourage them to take that away!

(Maybe just have a difficulty slider changeable at any time, if that’s what you want, but please no autoscaling!!!)

That was a bit dramatic.

Agreed on the no autoscaling.

However, the game overkills the level difference factor. Mobs go from nearly impossible to pushovers with a difference of only about 4 levels.

Having both lowered damage, takes additional damage, and less HP for lower level (and vice versa for high level) is too much.

Sounds like you haven’t found a good revolver yet. I’m having so much fun with revolvers that the rest of my proficiencies are still at 0 @ level 32.

Yeah, I have several good revolvers and he just annihilates things with it. Since one of them has a scope, and is quite accurate, I find the rifles to be a waste of space the way I’ve arranged my skill points.

Nah, I’ve found and tried plenty. I just like having more shots before a reload, and a 30+ capacity repeater with a 12+ fire rate works a lot better for me. Not as well as an assault rifle or SMG, but it does the job.

For close encounters, a shotgun is still awesome, but it’s true that a revolver can do knockback as well. It just doesn’t have the spread.

There are shotgun revolvers. Very accurate (60+) with 7+ pellets. The accuracy leads to a tighter cone than a shotgun, but I actually prefer that.