Ok seriously, how do I take snapshots of the weapon cards?

If you own the item (can’t do it at shops), click on it in your backpack then right-click the card.

So is the red text (e.g., “never stop shooting!”) indicative of a property or is it just a summary of a certain set of the listed, white properties? I noticed you said all three are ammo re-generating, but the rebel repeater says nothing about ammo regenerating. Or is that related to the whole “hidden” bonuses issue created by the red text pushing the last bonus off-view?

The game “works” in single player, but… isn’t supposed to be more designed for multiplayer? I am finding some big problems playing with friends, as everyone is at a different level. The lower level players basically can’t do anything, as they only can be hit two or three times by the enemy and they make laughable damage to them. The only solution i really see for playing with my friends is everyone starting a new game with a new character, and that’s it.

Thanks Adree.

Also, it’s weird how the level requirement of a weapon actually changes when you equip it (it gets lower for some reason)

Naeblis… pretty much every multiplayer RPG/ARPG is like that. Have the lowest level friends host the game so that they can do the quests.

I’ve noticed this, too. The level-difference penalty/bonus is too great.

You’ve got a mob a few levels higher than you having roughly 20-50% more HP and taking 1/2 damage, making for an effective triple or quadrupal difference in toughness. The same happens on the damage-dealing side where a few levels translates to massively greater hurt. A few levels shouldn’t have such compound effects.

I can’t think of another multiplayer RPG-type game where level difference had such compounding effects for such a narrow slice of level difference. In single or multiplayer, the difference between a level 15 character taking on the same mob type as a level 12 and level 18 versions is humonguous. One is a cakewalk and the other is very big challenge.

Gearbox needs to tone it down so that groups with some level variation can team up.

Alright this is my badass rifle, which does 215 damage per bullet, but the bullets are shot in 3-round bursts. The reload is fast as hell so it’s almost irrelevant, plus with the magazine clip size skills/mods I have it has a 22 round clip.

Awesome weapon. I bought that great class mod for $40,000 I think, at a weapon vendor Sale of the Day.

Also, for anyone who wants to “farm” weapon chests, there are 3 gun chests in New Haven on the rooftops.

I was going to write up how to get to each one, but I’ll just put up a map showing the locations and you can figure out how to get to those rooftops :)

I like that this game does reward exploring with gun chests in places that you would normally have no reason to go to.

What’s “Burst Fire Count”? Everything else is pretty self-explanatory, but I don’t get that one.

I think every 100% of burst fire count is an extra projectile. With my skills that rocket launcher holds 7 rockets, and with one button click it bursts out 5 rockets very quickly in succession. Another click gets rid of the last 2.

It’s absolute mayhem on a group of enemies if the elemental effect procs. Otherwise it doesn’t do much damage.

Isn’t that just the number of bullets fired in a burst (i.e., pull of the trigger)? It’s most commonly seen as a built-in feature of certain combat rifles (I think the typical number is 3 shots in a burst). I assume that attributes raises the number fired in a burst (in the case of non-combat rifles, it would actually create a burst). As far as I know, combat rifles are the only weapons with basic burst firing.

there are 5 total, one not on a roof.

You can go back and get them again, even after you finish the main quest you can still load playthrough 1 to get it. If you find it in playthrough 2 it will still give you the bonus item and not a backpack upgrade.

Pogo- your new haven map is missing one. To the left of Helena Perce’s dooris a staircase that leads to a washing machine you can open. You need to jump on the machine then onto the little box on it to access the roof, for another white weapon box.

I have the best shotgun, because my shotgun is a rocket launcher.

I wish the basic burst fire attribute was listed somewhere. It’s a fairly important piece of information to know.

Really? Are the other two in New Haven itself or outside of town?

Oh… crap, I gotta find that one then!

edit: Ok, updated. I actually found that one the first time I was in New Haven but it must have slipped my mind.

From the ones I’ve toyed with they seem to act like the shells are explosive ammo rather than actually be rockets sadly.

The pistol I linked earlier was an error, the wiki is wrong and the only mod it seems to have is clipsize sadly. Please accept this picture of death as my apology:

The red text means there is a chance of the rocket exploding in midair, but exploding doesn’t destroy the rocket so it can just explode over and over on the way to it’s target.

The ones I’ve used seem to fire a shotgun blast and a rocket, but just one rocket. I find it awkward to use. Flynt’s unique one seems different, as if it’s firing exploding rounds.

I’ve been pretty disappointed with shotguns in general, multi-shot SMG’s seem far superior.

I believe Patton’s ability is a chance for an outright kill. There will be a flash of white light and the mob will die.