Pogo
1681
It has to be true. I have a weapon that shows 95 damage but does a total of +110% damage. My skills only give me about +30% damage. It’s a purple rifle that does show 4 states, but +dmg% isn’t one of them, and it has to be there.
It is by far the most retarded oversight in the game. The networking issues with PC don’t even come close to this as it affects console players as well.
Geez. I wonder when they are going to fix this. The people in that thread are trying but still… ah, the problem is worse as it also affects class mods which you can’t even see since the debug command only works on equipped weapons.
Also, how did this even get missed by QA? Also - good luck, console players! :)
This weapon I last found lists “x1”, while the previously good, now weaksauce pistol, listed “x2”. Probably a lack of space then, but there aren’t many different things listed. Now to find ways to conserve ammo with that gun :)
Plus, if you don’t let the lower level player host, he’ll be locked out of the higher-level quests. It’s almost mandatory to have the lowest level player host.
This game is definitely way more fun with coop… but there’s just so many multiplayer oversights.
First, in general, playing with someone several levels lower than you is really boring since the higher level will just blow through everything while the lower level will get creamed in certain situations (thus he has to cower in a corner).
The enemies getting more health as more players join is really odd too, while you can be a badass in single player you join multi and suddenly you’re weak. I’d rather have more enemies I think (or at least an option to) than giving them more health.
Doing quests… quests… if you don’t have the prerequisites they don’t count at all. At least with main quests I was “ineligible” in a game, and I got 0 xp for completing each quest. Eventually I was like 200,000 XP behind the host and 2 levels behind. I went back to solo and spent 2 hours redoing the same MQs. Really? Why not just have it skip the quests you do in coop after you do the prerequisites in single player. Don’t make people redo them.
Arena is a complete afterthought… Siren can just 2-shot everything first by using the phase skill to melee you and stun you, then once more and you can’t even fire back since you’re stunned.
Well, that’s kind of a difficult thing to reconcile, isn’t it? I mean, what is to be expected if a level 20+ player joins with a level 10- player?
Well, you know, I think it makes more sense, system-resources-wise, to do that than quadruple your enemy count if 4 of you play coop.
If there was a way to do that I wouldn’t argue, however I thought that if the lowest level player hosts, that doesn’t happen (lowest level player getting zero XP).
Mordrak
1687
One of the things they could have done is not implement the level multipliers. A common RPG thing to do is to basically have all your out going damage and incoming damage be modified by a coefficient that’s partly derived by the difference between the enemy and your level. That’s what creates the really tight bounds in RPGs for determining that happy medium challenge every game strives for. It’s also what allows you to absolute destroy stuff by overleveling and lets you know when you’re skipping too far ahead by being easily killed yourself when encountering higher level enemies.
A game like Borderlands though, that’s more heavily skewed toward FPS, they could just set that coefficient to one at let the skills do all the upgrading for the most part. That way, a level one character could still contribute to a fight that’s much higher level than them and also be less likely to die in one or two hits.
The only problem with that though is it might lead to players not feeling like they are progressing in a typical RPG sense and in a game that isn’t heavily gated, people might rush to the end or end up in areas they aren’t supposed to be yet. From the various complaints about multiplayer I see here, it doesn’t look like that’s the case.
I have noticed there are many entries in the willowinput.ini file that seem to control the walking speed of the player. However, after much experimentation, I have been unable to detect any effect from modifying these values. Why must they tease us so?
Adree
1689
You could always change the gravity values and leap across the map like the Hulk.
Anyone figured out how to open up the extra weapon vendor in New Haven? Sometimes it’ll just be there, and I’ve tried having a certain amount of cash, zoning in and out, shooting at everything I could see but nothing seems to trigger it. A damned shame because it sells really expensive guns that I could buy and fire into the wall then toss away with disdain while the street urchins scramble to collect my castoffs.

It seems pretty random as to when that vendor will be open, but I think it averages out to being open about half as much as the weapon machine across the street. I did 12 chest runs yesterday and it was open 7 times.
Tony_M
1691
[LEFT]Those 3 bandits who attack you, EVERY TIME, you leave town. At first they annoyed me. But I’ve started to think of them, not as 3 more bandits, but as the same 3 bandits, attacking me every time. I keep dismembering them, they reappear at the “New You” station, and attack me again.
Like Wile E. Coyote they spend all day plotting my demise, and every time I just roar into town in my death machine, dispatching them with a lazy rocket.
Tony
[/LEFT]
Gendal
1693
They found an entry in the config files that hints at a scrolling setting for the item entries, but changing the values does nothing.
I have yet to play more than 10 minutes of the game. I loaded it up on the PC and marveled at the graphics but the clunky, easily fixed*, interface annoyed me and it seems the Siren has a broken skill at the moment, so I am trying to hold off till they release a PC patch. That they released a console patch first leaves me bewildered, since those have to go through certification, and PC does not.
- I try not to call programming changes easy but when most of them have already been fixed by config file changes by the community then it falls under the easy category.
Mordrak
1695
It seems like it would require a detailed item view page that could use the triggers to move between items and the sticks to scroll through effects if the screen still wasn’t big enough, to accommodate console users.
The problem is if the host has a really shitty connection… they should let the person with the best connection host but while playing in another person’s “world.” That way everyone could be doing the quests for the lowest level person while having someone with Fios doing the hosting.
… so I beat the game, how do you do a new game +? Do quests give you more XP and everything the second time around, or are just enemies stronger?
Ah, but I forgot my most important complaint of all. When doing a quest that makes you pick up several items or go to several tasks, why doesn’t it show you either all the items on the map or the ones closest to you? The order is seemingly completely random. Dijkstra’s Algorithm is taught in first year CS for crying out loud!
Wow, the honeymoon with Borderlands sure ended with a quickness on Qt3.
It did? I started playing only recently but so far I am having a great time.
I’m at the point now where those dudes don’t even give experience any more, so everytime I walk by I just drop my soldier turret thing in front of it and let it go to town.
Still loving the game, although I have a feeling I should let my “gotta finish all these quests” OCD nonsense go. This is two weekends in a row where I’ve done little else but play the single-player campaign, and if I could wake up and do more tomorrow I would. It’s not a perfect game by any stretch (this afternoon I had to restart Krom’s Canyon because I got stuck in the geometry), but it really scratches a loot-whore/shooter itch I didn’t even know I had. Also, I found a gun today that regenerates bullets almost as fast as I can fire them, so, awesome.
JM1
1700
Yeah, it’s terrible how people pointed out a few things that annoy them while still enjoying the game.