alt-tab works fine here. Flawlessly, in fact. I can alt-tab out while hosting and nobody else even notices additional lag.

The file GFxUI.int should contain exactly this:

[FontLib]
FontLib=Fonts_en.fonts_en
 
[Fonts]
BodyFont=OCR A Extended,normal
HeadFont=SF Theramin Gothic,bold
NumbersFont=Fear Factor,normal
WillowFont=PerfectPixel,normal
WillowItal=Space Marine,italics
WillowHeader=Space Marine,normal
WillowScript=WillowScript,small
WillowBody=WillowBody,small
WillowHead=WillowHead,normal
 
[IME]
MoviePath=GFxIME.IME
 
[Translation]
Enable=1
 
[Global]
No Trigger=No Trigger!
CurrencyName=Credits 
Experience=xp
NoReward=No Reward

XP here and alt-tabbing works just fine. Never had any problems alt-tabbing in any other Unreal 3 game either, but they do sometimes take 10-15 seconds to come back to life.

The only real thing that fire has an issue with are strong shields. Similarly, shock is weaker (than non-elemental damage) to non-shielded targets (“flesh”). I haven’t found anything that makes explosive and corrosive do less than their listed damage, as compare to non-elemental weapons.

As to elemental effects in general, the real relevant comparison is to a non-elemental weapon of roughly the same level. Overall, you’ll find that the elemental weapons tend to do less base damage (e.g., when the effect doesn’t process) than the equivalent non-elemental weapon.

For example, what’s better: a vanilla sniper rifle that does 300 or a fire effect rifle that does base of 200? With my hunter for example, I tend to prefer the base weapon, because a good critical hit will matter more than some DOT.

Certainly, X4 elemental matters only if the effect processes.

Thanks. My problem was actually that I was in the wrong directory (Willowgame instead of Engine)

Green shields negate corrosive effects while active, otherwise I haven’t found anything that slows down explosive effects.

As to elemental effects in general, the real relevant comparison is to a non-elemental weapon of roughly the same level. Overall, you’ll find that the elemental weapons tend to do less base damage (e.g., when the effect doesn’t process) than the equivalent non-elemental weapon.

For example, what’s better: a vanilla sniper rifle that does 300 or a fire effect rifle that does base of 200? With my hunter for example, I tend to prefer the base weapon, because a good critical hit will matter more than some DOT.

Certainly, X4 elemental matters only if the effect processes.

I’ve also found this (no element rifle have stronger base damage), however, even a glancing sniper rifle hit that does ~400 damage PLUS x4 elemental (Which is multiple hundreds of damage a second) is often a lot better than 500 or even 600 base damage sniper rifle does. Add on that most sniper rifles increase your Critical hit damage, it sort of evens out, except against brute’s where multiple criticals can happen; in that case, with DOT on top, they go down a lot quicker. same for bosses.

Frankly, it all comes down to the odds of the effect actually processing. I’m curious to know what the % is for each of the levels of “chances” to process.

Purely off the cuff, it seems like the odds are around 1/3 to 1/4 per shot, most of the time. If that’s higher or lower, it determines how much “vanilla” damage is worth compared to lower base, with the chance of elemental.

Nope, XP here and I alt-tab with no problems. Not a single crash.

Jeez. I just got a rocket launcher with 4x zoom that triple fires rockets that each do over 400 damage. I love this game.

Same here, most stable game I’ve bought in a long time.

For what its worth, x4 Element is a guarantee of element taking effect, or so the gearbox wiki says.

I think I’m bugged on this run through. I found the mine key but can’t do the turn in on the mission, Shep won’t talk to me… Any ideas what I might need to do?

The turn in on the key is at the mine door.

Your map should let you know where to go to turn in stuff.

The waypoint it is showing is the room where I got the key!

Just checked the mine door, it has an “E” to activate it but does nothing, like when there are no jobs available on the info board. I’m pretty sure I’m hosed.

eDIT: Son of a monkey, it said I needed to turn it in, but sure enough, I went back to that room a fourth time and this time I see it sitting on the shelf. I am a dope.

Wiki says:

The chance an elemental affect will occur depends on the difference between the level of the player and the level of the enemy.

Makes sense based on what I’ve seen. Even Bruisers one or two levels above me were taking entire 36 round magazines without catching fire, and that’s with a x3 weapon and Spark maxed. Anything lower tends to light up in the first burst.

I’m pretty sure that’s wrong.

The X4 is the amount of elemental damage done when it procs. There is literally a separate item descriptor that controls how often it procs (“chance”, “higher change”, “very high chance”).

I have a character that can’t complete the quest which gives you TK’s Wave. I kill the skag and the leg doesn’t spawn, and the bridge doesn’t fall down. Anyone else seen this?

The point is, over that part of the game, almost everyone have already a good weapon, with good damage/rof and a good elemental effect (level 31 here).

The textures are much lower res on 360 than PC or PS3. For whatever reason they squeezed the game down to fit on a single layer DVD for the Xbox. But if you’re comfortable playing an FPS on the controller and have lots of friends on Live to play with that may still be your best option.