Game’s pretty stable, but it gets old pretty fast.

Hmmm. I’m wondering about why the people who feel the game is getting old, feel that way.

Comparitively to Torchlight, I find Borderlands to be more engaging, or at least, more entertaining but that could mostly be because I’m more of an FPS fan than a Diablo fan.

I do wonder if Borderlands could benefit from more active skills, better tuned combat scenarios, more enemy variety or some weapon/mods customization.

Part of the problem may be that it seems like everyone chooses the sniper as their first character. He has the most boring class skill - it’s basically an extra attack - and as a result you get the most vanilla experience. The other class abilities all redefine how the character is played so it’s more fun™ to use those in single-player.

In MP, of course, being the sniper is a little more fun.

Why is he more fun in MP? Does he take down the beefed up mobs in MP easier?

Are you sure you killed the right monster?

You probably killed it away from its spawn point like I did and the leg is 100 yards away. Confused me too.

I think the game’s getting old for me for the reason most games get old for me - I start feeling that I’m doing the same thing over and over, so I feel like I can already anticipate how the rest of the game will go, and become less curious about what happens next.

That said I’m still enjoying it but I’m not feeling quite as compulsive about playing every night. The variety of weaponry and the nice kinetic feel of combat keeps it fresher for me than say isometric clicky-looty action RPGs.

My kneejerk answers for what keeps a singleplayer game fresh generally include NPC party members or strategic gameplay or randomized events/maps/encounters. However Borderlands is refreshing to play because it’s not too challenging or complicated so I’m not sure how well my usual ideas would help it. It does have the randomization of loot already, many different weapons that really can effect how you interact with the game itself, and there are several other classes to try out for variety too.

Maybe adding more to the vehicle aspect would help. I’d try co-op as well but nobody on my (small) PSN friends list currently seems to be playing Borderlands to judge by trophy lists.

The loot is fun but this game is pissing me off. Is it only the multiplayer component that is fun? Because I’m playing it SP and it is starting to suck.

I guess it all depends on what’s pissing you off and what makes you think it sucks.

Just wish the MP on Pc would freaking work. I can never seem to find a game with ports open.

I’m glad you said this, because I was starting to feel the same way lately. I played about 45 minutes last night by myself, and a little bit last week, because I had lagged behind the friends I had played with before. In a way, I actually prefer the game single player to coop. I get to read the quest descriptions, play it at my own pace, grind some monsters (love), and all that. However, as I get a little further in, I am starting to note the lack of npc companions, the absolute sparsity of the story, the extreme repetition of the gunplay.

The other thing that is frustrating me a bit is that I have been phenomenally unlucky in terms of drops. I have gotten a bunch of blues, but the best weapon I have is actually a green revolver, and I still have yet to find a single orange, and the only purple I ever found was a good sniper rifle that I have outgrown. At level 18 in this thread I see people with weapons that leave me in awe. So that’s been frustrating too. That and Torchlight is beckoning me. This is, in some ways, a wonderful game. But I wonder if the teeth are already starting to come out of me and it’s going to fade away.

A question: Where is the huge mining machine from the first preview of the game? I think i am more or less in the last part and i still haven’t seen it.

It’s in the Salt Flats I think. You have to go to it for a main quest.

Calvin, I think you’re playing Borderlands the way I am. Pretty straightforward and singleplayer. I suspect the folks with ubergear are quitting and reloading the game to loot chest clusters over and over and/or are playing co-op which puts you up against tougher foes that give better loot.

Like you I’ve got a pretty modest collection of weapons and the only orange I’ve seen isn’t one I wanted to buy. That said, the gear I have gets the job done and I haven’t really needed to replace it in a while. Mostly my weaponry is around level 22-24 and I’m at 28. My alien weapon (the only alien artifact I’ve found yet) is only level 16. Occasionally I’ll pick up a new toy to play around with it but I’ve found a system that works (variety of weapons for different elements, ranges and types of fights) and that demands I be a little more picky about what I keep and what I sell.

The downside of my good system of modest weaponry is that I’m not trying new things out as much. That’s probably why I shifted to experimenting with grenades just to see something different in a fight.

And another question.

Does the game have some kind of autobalance? I think it doesn’t, and i have a theory: the designers didn’t know how much of the game would be played for the average player, in terms of side missions (which is most of the game, really). 50% of side missions? 75%? 100%? In the end they balanced the game thinking the players would make all the “primary” quests and around 70% of the side missions. As i am always try to make most of the games, i am doing every side mission (100% of quets), and now i am two levels above they thought i should be (and with slightly better weapons), and here i am where the end levels of the game are as almost as easy as the first levels. Not a good balance, i would say.

Next time give me a easy/medium/hard difficulty option, ok Gearbox? You don’t have to copy the bad things of Diablo 2, only the good things.

same here, I’m a sidequest junkie and everything I get is now “trivial”

I’ve seen this too but I tell myself that if I just stop doing sidequests and plow through the main storyline I’ll be able to hit the tougher Playthrough 2 mode.

Yeah, it sounds like I am playing it pretty much exactly like you-but since I started off in coop, I am now a few levels above all my sidequests, which is frustrating because they are then too easy.

Combine that with the fact that my combat boils down to plinking away with my underpowered Bone Shredder (I’m a siren focusing on SMG and the assassin tree), and then switching to my one good weapon, an explosive revolver to finish everything off, and well…you have a LOT of repetition going on, especially when you factor in that every time I go back to a zone the same 17 Skags charge me no matter what I do (insert monster name).

For some reason I differentiate that from, say, Torchlight, where waves of mobs attack, but in different ways, styles, from lots of different angles, and go boom in all kinds of satisfying and quick ways.

There are only one or two ways to shoot a gun.

There are a thousand ways to swing a sword.

What I might do, in your shoes, is respec and experiment with a different Siren build. Maybe try using other weapons like shotguns because you’re going to be starting fights in the middle of a group so a cone attack could be real handy and effective.

I play a Hunter so sniping from range is key. Up close I have pistols for all occasions. SMGs are odd weapons in that they seem alot like machine pistols. I happen to have a very nice machine pistol and I’m grinding up my Pistol Skill so that works for me, combined with a healthy melee attack, but in general shotguns have seemed more impressive for close combat.