Haha no worries. Anxious to meet you tomorrow and play!
Had a fantastic game with @ArmandoPenblade. He’s a great GM and we had lots of laughs. I played an extremely dense (physically and mentally) villain. At one point I decided he no longer believed in physics. Thanks for the great game!
Much obliged, man. It was great meeting up and having you guys in the game! Sorry I was a little wrapped up at the end there packing up, but I’m really glad you had fun :-D
So my son (now 26) and myself went on Saturday. Drive up in about 90 minutes, parked in the $10 spot I found online (shout out to ParkWhiz.com, as man that was cheap and easy, and it was a nice lot close to the con!) and were inside the dealer hall within minutes of the doors opening (10:00AM).
I have not been to GenCon since 2010. My son has not attended since 2008. Prior to that, we attended every year it was in Indy (so 6 years running for him, 8 for me). Neither of us had been during the post-expansion era for the Convention Center. The last time I went, attendance was at just over 30K people. This year they will come in at well over double that number, early predictions say 63K, maybe more.
All I can say is WOW. We had a fantastic time soaking it all in. To be honest, we both admitted we felt more than a little overwhelmed, even considering ourselves old GenCon pros, the sheer size of everything was just staggering. The Indiana Convention Center has done a phenomenal job of utilizing their new additional space to maximum potential. What used to be the space that held the dealer hall, the art show AND the CCG tournament hall is now dedicated completely to tournaments of CCG, deck-building, and other games. It’s a huge space, filled with tables of people gaming, and with booths by all the major manufacturers and organizations. Meanwhile, the new space is for the dealer hall, and it’s fantastic. Nicer flooring, more open feel, concessions all around, aisles clearly marked and wide enough to accommodate everyone…it was awesome.
We did all our old favorite things to do. We explored every aisle and corner of the dealer hall. Checked out the large e-gaming area in another part of the convention center, hit the auction store to look for bargains, had dinner at The RAM, still the best place to eat in Indy if you’re a gamer, as they embrace GenCon like no other establishment, gawked at all the amazing cosplay and costumes, demoed a few cool games, collected some swag and generally just walked around with jaws gaping most of the time. It is so much bigger now, in size, in scope, in everything.
One thing that really stuck out for me compared to years past, there is a MUCH larger ratio of females and families roaming GenCon than there used to be. This is a great thing! A decade ago I’d see some females here and there, most who seemed to enjoy gaming and many who were into cosplay, and a few bored girlfriends being dragged around. On Sundays we’d see kids for Family Fun Day, but the vast majority of attendees were the proto-typical gamer guy. This weekend I saw entire families, sometimes all in costume, wandering and having fun. I saw a much larger proportion of young (teens through mid-30’s) couples and lots of females in that age range, all having a great time. I think the popularity in mainstream culture of super heroes, video games, fantasy and sci-fi has exploded over the last decade, and that has brought more and more younger people into the GenCon fold. It’s fantastic. (Though the Mother of Dragons costumes did get a bit old after the 30th one or so).
In fact, my only real disappointment was with GenCon LLC themselves. This was the 50th Anniversary of GenCon, but you wouldn’t have known it from the décor. Sure, it said so on the programs and on the t-shirts they were selling, but in years past there was an atmosphere to GenCon that was so thick you could swim in it. Giant replicas of Beholders, Serra Angels, Trolls, Dragons, and dice bedecked every hallway and hotel lobby. Colorful banners from a myriad of games and publishers were hung everywhere you looked. Booths featured facades made to look like ruins, or a bombed out church, or a Victorian-era haunted house…with lights, sounds and music to match. Everywhere you looked was an homage to everything that makes gaming so awesome.
But GenCon 50 featured almost none of it. It was threadbare by comparison. Sure, there was the little museum of GenCon in the middle of Lucas Oil Field, but you would think GenCon LLC would have made an effort to try and decorate the place to really drive home the GenCon feel, maybe even brought back things from past cons like the AD&D Box Dragon, Serra Angel or Beholder, or if that stuff was no longer available, just make huge banners featuring pictures of a lot of cons past and hang them everywhere. I mean, it’s your 50th Anniversary! All that atmosphere is a big part of why people pay big money to come to the con. I didn’t pay $80 for my one-day badge just for the privilege of spending money in the dealer hall, but it sure felt that way.
Regardless, the end result was that I was impressed, had a great time, and will likely return, at least for another Saturday one-day run, in 2018.
The problem here isn’t GenCon, but Hasbro/Wizards of the Coast. They don’t attend the convention anymore, and therefore don’t bring their fancy D&D intellectual property. It still baffles me that they do this - back in Milwaukee, TSR and then Wizards had a giant castle at the center of the exhibit hall.
In which Armando Penblade attempts to convey his weekend! Maybe no one gives a shit, but I already wrote this for elsewhere, so what the heck?
Wednesday--Driving and Eating, who gives a shit about this?
Woo! The drive up on Wednesday was crazy long. We stopped a lot, and one of my 3 friends on the trip, Cord (a viking of a man + professional chef) got distracted while we were coming down from the WV mountains and missed the exit into Ohio. . . and then there were no more exits for 20 miles to turn around, so we wound up in KY, which extended our trip by an hour. We were trading off driving–I got us up to WV, he got us into OH, and then another friend, James, did the last stretch of OH and IN, so no one was too dead by the end.
Once there, we met our final friend Josh, who’d flown in after a family vacation, at our hotel, which was about 5-6 miles away near the Indianapolis airport. Damned hotel lottery really kinda screwed us, but whatever. We drove out to the Con itself to collect our badges + tickets, parkingn earby. That was my first view of how huge it must be! The Convention Center is enormous and even then, it was swarming with people as far as the eye could see. Everyone else in my group scooped up a ton of “Generic Tickets” to attend events during their frequent downtime (every event requires a ticket for admission, usually ~$1/hour for basic stuff, while some games are 2-3x that, and most seminars are free; if you don’t have a pre-purchased ticket and an event isn’t full, you can give them Generics instead), but I knew my schedule was jam-packed and that I wouldn’t have any room to breathe. . .
We then walked about 1/2 mile (oh, how this presaged a weekend of walking) to a really good Chicago-style pizza place called Giordano’s and split 2 huge deep dish pies. It was delicious, but overwhelming, and everyone else in my group got a little drunk off their huge pitcher of some beloved local beer. We got back to my car and learned that downtown Indy parking is expensive as fuck, dropping $30 for 3.25 hours! Luckily, we had official GenCon parking passes for the next few days that were still expensive, but way better than that. . .
Thursday - Luchador RPGs, Undead Shenanigans, and a Concert
Thursday - Luchador: Way of the Mask + 13th Age + They Might Be Giants
On Thursday, we got up super early and had our kinda disappointing hotel breakfast (Comfort Suites, step up your fuckin’ game). We got to our assigned parking, only breaking a few traffic laws in the process as I attempted to learn how Indianapolis works, and walked in (which was sadly another super long walk)! James and I had a game together first thing called “Chasing Chupacabras” using the Luchador: Way of the Mask system
Luchador: Way of the Mask
This was HILARIOUS! I played a nun-themed “gimmico” luchador named Mother Mercy, and we saved a goat farm from chupacabras! The system really represented wrestling well, with stats for all sorts of different move-components, that you could string together. If you achieved an extraordinary success on one part of a combo, you could continue straight into the next one, or else you’d have to wait till the next round (giving the opponent time to reverse), unless you traded in some “Heat” to boost your roll, which you could only earn by working the crowd or doing ludicrous shit.
I suggested that my character was the “driver” for our little band of adventuring luchadors, taking us all around in a church van from the local iglesia that sponsored us (The “Warriors of Light,” I wound up suggesting). We got wrapped up in a series of mysterious attacks near the Ruiz Goat Farm just outside of town and found an evil corporate conglomerate was breeding chupacabras, so we wrestled a small army of guards into submission, beat the head honcho unconscious, and blew the whole thing up!
The rest of the day, I was in one more game (a 13th Age session called “Swords Against the Dead”) and a seminar on “Creating a Bulletproof Rulebook,” since I write rulebooks for the hacked-together RPGs I run IRL. The seminar was pretty useful, actually!
The session was a little bit of a letdown–a couple of players didn’t show, and it wound up mostly being a combat-run wherein a young wizard’s apprentice had stolen a tome of necromancy and accidentally raised ALL THE DEAD EVAR in an attempt to resurrect his parents. We saved the town, scolded the kid, and murderated an evil dwarf that was there for some reason. I was playing a Tiefling “Hell-Singer,” which I took to be a bard from hell, playing him up as a goth-rock singer with a diva complex, which threw the burly ex circus strongman and the haunted ex-soldier in the party for a bit of a loop :). In the end, “Dravien von Darkbrood” got some great material for his next album, though.
I had just a second for some quick dinner with James and Josh at a nearby foodtruck, and then we ran to a distant venue to see the They Might Be Giants concert, which was long, hilarious, and AWESOME! Seriously, the setlist was close to 30 tracks, including some really weird older numbers like “Song Number Three” and “Fingertips.” Our other buddy, Cord had stayed at the Con, playing another game, and so we had to walk back to collect him before driving back to the hotel well after 11, EXHAUSTED.
Friday - My first session + Savage Worlds + DCC RPG (AKA, the craziest game I have ever played in)
Friday - Fate Core + Savage Worlds: Eldritch Skies + DCC RPG
On Friday, I got up even earlier (before 7!), had more crummy hotel breakfast, and finally went to my first event not in the ICC itself. The ICC is surrounded by 5-6 huge, fancy hotels, all interconnected by tunnels and skywalks, so it’s this MASSIVE complex with 100s of meeting rooms and halls. Honestly, it’s incredibly maze-like, and as someone with a fundamentally broken sense of direction, it was confusing as hell. . . especially since T-Mobile had essentially zero functional data service, making Navigation a bitch to use.
"The Final Performance of the Hellknights of the Underdark (feat. Deathrone Ascendancy)"
I started the day up on the 2nd floor of the Hyatt, hosting my “Final Performance of the Hellknights of the Underdark (feat. Deathrone Ascendancy)” game using the Fate Core system. Some players didn’t come, but the ones who did, including a really nice couple from Canada, had a great time, and I am proud of how it went. The one-shot’s basic premise is that you’re playing a washed-up heavy metal band, The Hellknights of the Underdark, in a weird-out fantasy universe, performing your final tour while your finances crumble and infighting tears you apart. Your opening band is quickly eclipsing you, and the final show, at the legendary Celestial Amphitheater, is your last chance to really pull things back together. Of course, shenanigans are afoot. . . anyway, even with a compacted player base, we got through it in good time, played lots of loud metal music, and wound up impaling a Contract Demon on a steampunk keyboard’s hidden grappling hook.
I had some lunch with my friends (some food truck that just piled food on top of some really tasty fries) and then went to TWO MORE GAMES: “Eldritch Skies,” a futuristic Cthulhu session using the Savage Worlds system and “The Quicksilver Pantograph,” a session using the DCC RPG, which is like oldschool D&D turned up to 11.
Yet another game stymied by absences! One of the players was someone involved in the original creation of SW, which was really awesome, and the GM was friends with the author of the setting we were using, “Eldritch Skies,” so lots of expertise and knowledge at the table! The setting is basically “hellish near future scifi where mankind has opened up space travel, only to find Cthulhu is real and lives in hyperspace.” We played a crack team of agents of the Consortium, tracking down the disappearances of several more agents, all of whom were “abs”–abhumans, tainted by Mythos-horror bloodlines. My character, a brilliant but hideous young man (and part time sorcerer) with Deep Ones heritage, was particularly horrified by these goings on, but poorly equipped for the “talking to people” part of the investigation, camping out in a well-humidified van to do research via a computer. We found a secret lab in the jungles near Rio de Janiero experimenting with extracting “ab-essence” to create new monsters and proceeded to machine gun and sorcerously blast our way through some half-shoggoth horrors on the way to victory!
"The Quicksilver Pantograph"
The Quicksilver Pantograph game was utterly fucking insane! The setup stated that 80,000,000 millennia ago, “Sumerian dwarves built a 3-d printer using the corpses of rogue star gods. Now, YOU are the only chance of planetary biological survival. Turn back the tide of darkness and face the ultimate challenge.” The titular Pantograph the dwarves built quickly went insane and consumed the entire galaxy in search of more mercury and blood to fuel its growth, and we were playing ancient mortal souls trapped inside of a Matrix-like simulation inside of it. Over the millennia, we’d learned to create our own realities to keep ourselves from going mad inside the machine, and basically started the game by describing what we were doing on that particular day to stave off boredom.
The first player described himself inhabting the body of a leather-festooned “starcowboy” whose rhinestones charted the stars, riding upon a massive rainbow colored cat with a unicorn horn and butterfly wings that he lovingly called Mr. Purrington, flying to a world mirrored after the candy wonderland from the Willy Wonka, and the tone for the night was basically set. Others spent their time exploring the boundaries of the pantograph, while some coalesced into Space Cowboy’s dimension, including one player taking the form of Comic Book Guy from the Simpsons, albeit with a katana, and beheaded a passing Oompa Loompa. I described my consciousness as running thousands of god-experiments, crafting worlds from the cosmic ether and following a single “genetic branch” of life from unicellular to human, searching for “a mind brilliant and insane enough to have concocted a scenario like the one I am trapped in, searching for a solution.” Meta as fuck, but so be it.
We eventually all got drawn into a Mad Max-style death race for the heart of the Pantograph, which was dying, called the Quicksilver Cup. We found ourselves inhabiting the bodies of a small army of drugged-addled, hyperviolent future warriors in deathmobiles of their own design, doing laps around an enormous cyberpunk construct at the center of the arena. Space Cowboy’s mount tried to break the speed of light and lagged the simulation; eventually, he glimpsed eternity and his head exploded. The rest of us fought and died again and again, and my twin brothers, Starxy and Hux, eventually met their end at the end of four female ninja’s swords. In fact, I’d argue that “You become four female ninjas” is probably the best line of the night, from the GM to the player who killed “me.”
Grasping luck, I described that my final experiment had lead my genetic branch to a tragically fated Oompa Loompa, who had been beheaded, but of course, we all know that Oompa Loompas can live for 24 hours without a body. Grinning, the GM let this pass and allowed me to drag my OL’s head through the dimensions, whereupon it landed on Space Cowboy’s limp body. We played the rest of the session as a team, with all my dialogue being in the form of foul-mouthed rhymes (e.g., “You stupid ninjas done fucked up! I’m back and I’m gonna find that fucking cup!”). We soared into the contraption (which the GM had built on the table for us!), found the heart, consumed the stargods’ blood inside, and became a dual-godhead entity, remaking the universe in our own image twisted image.
I had a bit of food between the two, and wound up waiting in the hall a long time for my friends to finish a D&D game they were all in together at 1AM! They had gotten into a trio of D&D sessions together over the whole weekend, playing characters loosely based off of the original Ghostbusters squad, but reported that the 2nd and particularly 3rd sessions were sort of a let-down, which is lame.
Saturday - My Second Session (feat: @Vesper) + Seminars + Apocalypse World
Saturday - Fate Core + Apocalypse World + Seminars
On Saturday, there another SUPER early morning so I could make it to the JW Marriott to run my “Minor League Evil” supervillains game using the Fate Core system, which WAS fully attended, including by our very own @Vesper (feat. special appearances by his brother and @SlainteMhath). It was cool to finally meet a non North Carolinian Qt3er in person!
Minor League Evil
MLE is a Fate Core session I wrote wherein third-string supervillains in training at Infamy Incorporated are called up to the big leagues when their bosses in the Council of Hate go missing. The players took on the roles of such cads as “Whiplash II,” the fastest teenager in the world, “The Immovable Object,” a dumb-as-a-post ex-con with a strong disregard for physics, and “Doctor Stretch,” a brilliant madman with a rubber body. They almost immediately engaged in villainy such as attempting to double park and lying to a portly police officer named Porkins. We also quickly learned from Dr. Stretch’s player that his character was, in truth, a complete agoraphobe and germophobe, so we had LOTS of fun tormenting him with dirty doorhandles and snotty children.
The crew managed to steal the Mantzouris Crystal (alas, a fake!), stage a major bank robbery by destroying the heroic “Spirit of '76” and batting an elderly woman into a pillow factory, and deface or destroy every last statue outside of the Hall of Heroics downtown before learning that in fact, the world’s heroes had been replaced by their mirror-universe opposites from Dimension Reverse, who were busy using stolen diamonds to turn the Capital City Observatory into a dimensional transfer ray. They piled into Whiplash II’s dad’s minivan and hightailed it out there, facing an army of cat-phobic rats, the blustering Ultimate Fighter who never fought anyone, and even the copper-hating Uber Girl. Immovable Object broke in by forgetting which way gravity faced and poor Doctor Stretch went down with the observatory, covered in dirty swarming rats, but the day was (inexplicably!) saved!
I also had two seminars that day—“The Role of Randomness in Game Design” (including the designer of the very awesome Gloomhaven boardgame) and “Writer Cage Fight: Self-Pub vs Traditional,” cuz I love that kinda stuff—and had time to have lunch with James and Josh while Cord gamed. Then I played one last session, “The Road of Kings,” a Conan-style game using the Apocalypse World rules, which was incredible and really well-made. It ran till midnight, and everyone waited for ME!
The Road of Kings
The GM of this session was honestly one of the most impressive I’ve ever had; he’d put together an incredible Conan-inspired rules hack of the AW ruleset, made a beautfiul, hand-drawn full-color map printed on canvas, bought brass scales of justice and stone tiles representing the literal balance of power, and made everyone custom cardstock character sheets that we got to customize to our preference at the top of the session. In it, one character’s father, the conquering barbarian king of the land, was murdered by a cruel noble usurper guided by a foreign power’s demon-tainted hand, and the rest of us were old friends and allies of the king who ferried the boy out of the castle at great peril.
We established a secret base of power deep in the bowels of a temple dedicated to a fertility cult, turned the city’s priesthood, criminal underworld, and merchant classes against the usurper king, and began contacting still-loyal legions from outside of the city. Nonetheless, everyone we spoke to was hesitant to be the first to actively oppose the new king, and so my character, an elderly sorcerer who’d sworn off his evil necromancy at the old king’s request, fell back into old habits and worked a terrible ritual to raise all those slain in the uprising to revenge themselves upon the usurper’s forces. With the castle in chaos, our allies stormed the walls and the young heir braved death and fear to take his father’s crown from the crumpled head of the usurper while the demonic priest who’d guided the whole affair escaped as a winged tyrant lizard, to be hunted another day. This was an amazing note to end my con proper on.
I actually found the GM’s WiP documents for the game. Seriously, check this shit out!
Sunday - Final purchases and a drive home
Then yesterday we got up late as late as possible, drove to the Con hall one last time, and collected our goodies at the vendor hall (which I had literally not even had time to see yet!). I got a commemorative GenCon d6 die (sadly, the full sets were sold out) and a copy of the hilarious Luchadors game I played with James on Thursday, while he got a LOT of boardgames and stuff, including a very cool vikings-themed one I’m eager to play when we all see each other. We finally left Indianapolis around noon and were all home by 1 AM after lunch at Wendy’s and dinner at Cracker Barrel, where I ate enough to kill a man. Then I passed the fuck out for 10 hours and then wrote this fucking post that no one will ever read :-D
And that, my friends, is how you GenCon!
edit: I will absolutely agree with @SlainteMhath that the diversity of genders and ages at GenCon was pretty inspiring to see. The Con was still overwhelmingly white, but honestly, it had such a friendly, excited, welcoming atmosphere that I think it will only grow more diverse and fascinating in years to come :)
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Why don’t they come? Is it because so many vendors are already pushing their product and so many GMs already are running their games? I am very surprised to hear that they don’t attend.
Sounds like a great time, @ArmandoPenblade, glad you got your chance at the GenCon experience!
Honestly I’m still kinda buzzing from it. My gf thinks the whole thing is kinda dumb (even if she’s glad I had fun), so I pretty much have to talk to you guys ;-)
Only the execs at WotC can say for sure, but general consensus is that Wizards of the Coast backed out of GenCon altogether a couple of years ago because they wanted to scale down their (expensive) presence at conventions and wanted to cover more ground with less money. So now they have a smaller team that does all the PAX shows, Origins and many other conventions year round. Another reason people speculate on is that Hascon (Hasbo, who owns WotC, has their own convention) is less than a month after GenCon, and therefore the two conventions are too close together for a large presence at both.
Personally, I get that as a company now owned by Hasbro, WotC has had to make some decisions with it’s head rather than it’s heart. Since they are required to be at Hascon, doing the huge show they put on for years at GenCon just isn’t feasible. For several years they sent smaller and smaller contingents, with a store/booth in the dealer hall that was a quarter of their old presence, but where you could still buy the newest releases and demo games. I thought that was just fine. Skipping it altogether sends the wrong kind of message, especially when one of your core products, D&D, is basically responsible for the existence of the con in the first place, and another, Magic, was responsible in large part for the rapid growth of the con in the 90’s and 2000’s.
Their games obviously still have a HUGE presence at the convention, with third-party vendors selling their product and running tournaments and sessions of their games. Still, I would have thought GenCon LLC would have picked up the slack a little and invested some of their own money in replacing that atmosphere that WotC and others used to lend to the con. It’s the third year without WotC, so it’s not like they pulled out at the last minute. GenCon LLC has had two years to plan for the 50th Anniversary without WotC presence, so obviously they just decided people are there to buy shit and play games, and they would just let the cosplay folks provide the atmosphere for free. Disappointing.
Great summaries. As someone who stopped attending when the event moved from Milwaukee, wow its bigger and nicer.
That was a great read – I’m going to have to go one of these decades.
I mean heck you’re like 1/4 closer up there in VA already, right? :P
On the flipside, everyone in my car was unreasonably excited about TAMARACK in Western Virginia.
Also: Western Virginia sucks exactly as much as I assumedi t would ;-)
West Virginia, however, has fantastic mountains for those of us inclined to things like rafting, and is therefore a beautiful state.
It also has toll roads and 1/2 of my partner’s in-laws. I stand by my decision ;-)
I had an awesome GenCon. It was my fiancee’s first time going, and I think about 15th for me. When we first got together a couple years ago, she was only a card player (cribbage, euchre, etc). I’ve now developed her into a full fledged board gamer who is absolutely loving her newfound hobby. It was a joy to see the con through her newbie eyes.
Since Armando did a nice recap day by day, I will do the same!
- Flew in, checked into hotel, wandered the convention hall a little to see what was going on, watched GoT leaked episode to avoid being spoiled by some random conversation at the con.
- First event- an on premise Escape Room. We finished in the nick of time and they did a great job setting this up. Involved a cabin in the woods scenario.
- Hit the exhibit hall - hot items were already selling out (Photosynthesis, Sheriff of Nottingham Merry Men, etc.) Drooled over the prototype Pandemic Legacy Season 2. Picked up Potion Explosion expansion.
- Ate lunch at The Ram. Always a great time.
- Hung out at the auction. Didn’t win anything.
- Late night gaming: Nuns on the Run and then played several hilarious rounds of Coup.
- Morning: Tactical Laser Tag in the Lucas Oil stadium. Very fun and we kicked butt.
- Visited the GenCon 50 year anniversary museum. Saw some awesome stuff including a prototype of the original Dungeon board game, early D&D boxes, lots of great photos, etc.
- Exhibit hall the rest of the day - Tried out demos of lots of stuff. Picked up Sonar (simplified Captain Sonar).
- Fancy dinner with fiancee and my brother and his wife
- Late night gaming: Champions of Midgard. Had never played this but I love Worker Placement games. A friend of mine had picked up the deluxe package. My finacee also loved it so we ended up buying the deluxe package the next day.
- Morning: GAMING WITH ARMANDO. Had an amazing time and a ton of laughs.
- Exhibit hall - Bought aforementioned Champions of Midgard. Also picked up a couple sets of Unlock which is an escape room thing. Tried more demos of things.
- Dinner: Giordano’s stuffed crust pizza. So good
- Late night gaming: Word Slam, Khan of Khans, Sonar
- Exhibit hall for half a day for last minute purchases: Stop Thief remake, Quarto, Katamino, gifts for kids
- Fly home
Overall had a fabulous con and already booked a hotel for next year (It’s plan B if the housing block fails spectacularly again).
Your gf sounds like my wife - she tolerates my geeky ways but only at arm’s length. Otherwise she gets dizzy from all the eye rolling.
The secret is to just never let her know any specifics or let her see any of my gaming gear. The eventual goal is to shove the gaming PC into another room entirely :(. It’s a little weird, since we bonded ~15 years ago over our shared geekiness for Nintendo games and Lord of the Rings, but her stance is that she “grew up.” AKA got wayyyyy more boring hobbies ;-)
So to that end, huge props to @Vesper for his games-loving partner; I am really glad that the two of you had such an awesome time at the show.
And it really sounds like I need to hit up The Ram. . .
Also I’m pretty sure my buddy James got that same Champions of Midgard game. . . sounds awesome!
Great write-ups! We gave it a miss this year, partly due to inertia, and partly because we were a bit apprehensive about the huge attendance, but it looks like they’re managing that part well.
Keeping up the same energy as y’all, though, would be a tall order :)
Considering I am still working through the plague I picked up at GenCon, it is possible I did not meet my own tall order :)