So needed something different to play and tried this.
The aesthetics are the main selling point, and there’s something … oddly familiar yet foreign to me about the whole setting, it’s eerie in a way I can’t quite place, it makes me feel at home yet clearly, not. I had the same feeling when visiting Iceland. I don’t belong here, yet didn’t I come from here?
What is it with Scandinavian developers and their love of heavy use Depth-of-Field? I just associate now to Scandinavian sensibilities, like birch wood furniture. Likewise, the emphasis on the sunlight “sensibilities” feels entirely northern, from the color to the way it makes glare, to how it lights the environment. And it again triggers some kind of weird collective memory thing in me or something.
Combat is intense, but like above i’m not sure how i’m supposed to fail, because apparently (?) ammo doesn’t respawn but enemies do. Playing solo I’ve had some intense moments, and there’s a lot of runaway! runaway! sort of behavior.
For me anyway the aesthetic and ambient Scandi-like soundtrack is doing the heavy lifting. The intense and difficult combat is interesting but i’m not sure it’s going to be the selling point. The weirdness of this being sort of / kind of a server-like multiplayer game at its heart makes me wonder if it’s not just going to break at some point further down the line.