Ghost Recon Wildlands - Ghosts say no to drugs

The spec ops dlc was also quite good, adding in a couple of new elements to deal with.

If they got rid of the endless waves of reinforcements magically appearing, the sam turrets respawning and the UTTER FUCKING STUPIDIDY of your ai team mates I’d have enjoyed it a lot more.

But the scenario/scenery is really nice. Like driving around listening to a corrido before you find the asshole and kill him.

Reinforcements are stopped by not getting detector and disabling alarms.

SAM turrets respawning is annoying.

You AI team mates are dumb. Using them within their limits is important. Sync shots are great because the AI (almost) never misses. It allows you to take down roaming patrols much more easily than with human companions.

That said, having friends to play Wildlands with is the best version of the game.

The Predator mission was awesome:

A bit easily exploitable (all it took in the end was running around a tree to avoid the shoulder cannon), but the setting, music, atmosphere was great.

Anyway, that’s done. 54 hours to do every mission, collect every weapon and upgrade and hunt down every cartel member. The alternative ending was lame, I prefer the one where Bowman goes to prison.

That was enough Ubi copy paste for a while…think I am going to skip Breakpoint.

I ran round trees forever - he still never went down :( But congrats :)

Yeah it took me four tries - the video depicts the first.
He has a TON of HP and when low, he starts shooting very quickly, but eventually he does go down. On my third try, I took him down, he started self-destruct and laughed, I wanted to get a good look at him and started running too late, so the explosion killed me and I had to repeat the fight yet again. Did not make that mistake again :)
All three AI ghosts were down from the explosion though.

Yeah, the Predator mission is just incredible.

Right up until the point where you actually fight the Predator and it all goes to shit. I think everybody dies at least once to his bomb.

The plasma caster is so OP.

The trick I found is to call in rebels. Lots of them, just before entering the conflict zone. They are good fodders and help you spot the Predator. When he is shooting at the rebels he is not shooting at you. And stay near the edge of the conflict zone so he will come from one direction. If you stay at the centre he can come at you from all directions.

That mission isn’t fun, at all.

I agree with this. Can’t tell you how many times my buddy and me have tried and failed… Called in rebels and turned the difficulty to arcade. At least we get to the “second phase” where the predator starts shooting those rings or whatever it is, but sooner or later one of us gets hit & the other dies trying to revive the other.

Guess we’re just too old and our reflexes are too slow and its probably easier if you are 4 people, but with just the two of us I don’t think we’ll ever manage.

(the rest of the game is done and we’ve levelled up all the skills)

It is actually easier playing with bots than humans, especially if there are only two of you (playing with 3 other humans with no clue is probably worse). You will do all the heavy lifting anyway, the bots are just there to heal you if you are down.

So playing with bots and a bunch of rebels probably give you 3-4 chances to be down and be revived before you run out of rebel fodders. Playing with humans when you are reviving another human you are sitting duck and probably will get a plasma right in the face.

Yep, I gathered. We’ll keep chipping away at it, perhaps we’ll be successful someday! Perhaps we’ll need to recruit and train another human into Wildlands, just so he can finally help us take down this alien monster!

I hate you.

Annotation 2020-08-11 230914

Sheesh. You really just need to do it solo with AI buddies :)

Watch some youtube on how to take it down. Positioning is also key. You want him to attack you from just one side with another side blocked by trees, or you can duck into tree cover. And use thermal vision to spot him and his laser trail in particular.

I positioned myself plenty, to no avail. Don’t think I tried vision modes though.

Damn it man… That was the trick. Tried it the AIs today and my second attempt killed the bugger. Couldn’t even say that I hit him more often than I did on the attempts with my friend or that the AI characters hit him much either.

I suspect that there are some balancing shenanigans going on behind the scenes that as soon as you are playing coop then the difficulty is geared for 4 players and not two.

Oh boy. What a slog.

Final count 1:89

After finishing Wildlands and having bounced off of Breakpoint, we decided to give the Division a try since it basically fell into our laps for free this week.

Played for a bit and just established a base and I must say all the gazillion numbers and levelling doodads are pretty off putting. Seriously how do better kneecapguards improve the damage my gun makes?

Anyway, hopefully I’ll get used to every single mechanic in the game being a grindy make-number-bigger thing and will manage to enjoy the seconds of actual shooty gameplay in between…

Just got Wildlands and am digging the base game. Fired it up around 10pm and suddenly it’s past midnight. There’s always something nearby to check out, some new intel or a convoy or a skill point or what have you. Good stuff. I’m still way too underpowered and hapless to feel like an elite squad but I’m looking forward to it.

Yeah, I really enjoy Wildlands as its strength is the basic shooty (sometimes chaotic) gameplay loop to hook you in. The whole grindy make-numbers-go-up crud is kept to a minimum, which is in stark contrast to all the serious other Ubi shooters like the Divisions & Breakpoint which are overloaded with too much STUFF.

To me it seems like the developers are too scared that the basic gameplay loop isn’t enough to keep peoples attention and feel the need to add other shit to try and keep players engaged and thus suffocate the actual gameplay.

Wildlands has two problems that Breakpoint fixed: disappearing corpse and framerate. Otherwise, in terms of gameplay, Breakpoint is either on par or inferior to Wildlands IMO. Breakpoint nowadays can be played as a non-grindy shooter (Immersive Mode). Once you found a gun you like you can keep it forever and it will never be underpower. The story in Breakpoint is even worse than Wildlands, which is already pretty terrible (good in that potboiler kind of way).

But Breakpoint is so pretty. Wildlands is already visually stunning (lulz) but Breakpoint dialed it up to 11. It is my hiking simulator at this point.