Watch some youtube on how to take it down. Positioning is also key. You want him to attack you from just one side with another side blocked by trees, or you can duck into tree cover. And use thermal vision to spot him and his laser trail in particular.
I positioned myself plenty, to no avail. Don’t think I tried vision modes though.
Damn it man… That was the trick. Tried it the AIs today and my second attempt killed the bugger. Couldn’t even say that I hit him more often than I did on the attempts with my friend or that the AI characters hit him much either.
I suspect that there are some balancing shenanigans going on behind the scenes that as soon as you are playing coop then the difficulty is geared for 4 players and not two.
Oh boy. What a slog.
Final count 1:89
After finishing Wildlands and having bounced off of Breakpoint, we decided to give the Division a try since it basically fell into our laps for free this week.
Played for a bit and just established a base and I must say all the gazillion numbers and levelling doodads are pretty off putting. Seriously how do better kneecapguards improve the damage my gun makes?
Anyway, hopefully I’ll get used to every single mechanic in the game being a grindy make-number-bigger thing and will manage to enjoy the seconds of actual shooty gameplay in between…
Just got Wildlands and am digging the base game. Fired it up around 10pm and suddenly it’s past midnight. There’s always something nearby to check out, some new intel or a convoy or a skill point or what have you. Good stuff. I’m still way too underpowered and hapless to feel like an elite squad but I’m looking forward to it.
Yeah, I really enjoy Wildlands as its strength is the basic shooty (sometimes chaotic) gameplay loop to hook you in. The whole grindy make-numbers-go-up crud is kept to a minimum, which is in stark contrast to all the serious other Ubi shooters like the Divisions & Breakpoint which are overloaded with too much STUFF.
To me it seems like the developers are too scared that the basic gameplay loop isn’t enough to keep peoples attention and feel the need to add other shit to try and keep players engaged and thus suffocate the actual gameplay.
Wildlands has two problems that Breakpoint fixed: disappearing corpse and framerate. Otherwise, in terms of gameplay, Breakpoint is either on par or inferior to Wildlands IMO. Breakpoint nowadays can be played as a non-grindy shooter (Immersive Mode). Once you found a gun you like you can keep it forever and it will never be underpower. The story in Breakpoint is even worse than Wildlands, which is already pretty terrible (good in that potboiler kind of way).
But Breakpoint is so pretty. Wildlands is already visually stunning (lulz) but Breakpoint dialed it up to 11. It is my hiking simulator at this point.
Yeah, the story in Wildlands has the benefit of at least being a bog-standard uber-macho “bad ass DEA types go after evil narcos” thing, with a hint of depth (the entire folk religion thing is kind of interesting). Breakpoint is not only ludicrous, it’s banal, which is a bad combo in my book. But the landscapes are fabulous.
In WD Legion there’s a perk which lets you cloak corpses with your hitec AR invisifield. So if you yourself are cloaked and you do a takedown you materialise out of thin air, skewer the guy with whatever character appropriate weapon they have, then cloak your victim. It might be the best thing in the game :)
Okay, so Ghost Recon Breakpoint is currently on sale on the Microsoft Xbox Store for $14.99. I was going to just skip it, because the reviews I’d seen of it all said it was terrible, but after seeing your comments @Soma and @TheWombat, now I’m not sure.
I’ve generally enjoyed the Ghost Recon games, and definitely had fun with Wildlands. So is Breakpoint worth it at $14.99? Wait until it’s even cheaper in a year or two? Or stay on my original plan of just skipping it altogether?
If you put it in “Wildlands mode” it’s got quite a bit to offer for $15.
For fifteen bucks? Hellz to the yes.
It’s still amazing to me how Breakpoint was so much worse than Wildlands. It’s not even close.
Yeah… It really doesn’t live up to Wildlands despite being prettier. Even in “Immersive Mode” you still have horrible bullet sponge robots and odd mechanics to deal with.
I’d say wait for a 9.99 sale…
The combat robots are bullet proof? I want my money back!
Ok, I concede that I might have phrased that a bit awkwardly. Overall I was just trying to say that I prefer the “simpler” Wildlands gameplay to the Breakpoint gameplay, thats all.
It really depends. As far as gameplay goes, once you turn off gear leveling it is as good as Wildlands. Nowadays you can even turn off those bullet sponge drones outside of story mission.
But the you get the story to deal with, which supposedly is the skeleton that connects the game. And that skeleton is effing terrible IMO.
Wildlands has a hint of depth behind the drug war. All the cutscenes were narrated by a very cynical person, half winking at the audience. What I can read between the lines is that the drug war basically is a symptom of western insatiable appetite for coke. If Don Jr. el. at. don’t like coke so much there wouldn’t be drug cartel. It is simple economics. And because they like their coke too much to actually want to do anything meaningful, and so they choose to treat the symptom and not the cause by sending 4 elite soldier bros as a token gesture. And when the four dude-bros succeed beyond all expectations and took down the cartel, they basically undo the whole thing by granting immunity to the boss dude.
And the hint of sophistication in Breakpoint’s story? Elon Musk is a dick? We knew that already.
Thanks everyone. I’ll have to think about it. There are enough other games on sale at some pretty great prices such that I may end up with a Steam-like backlog on my new Series X, so maybe it makes sense to wait a year on Breakpoint and see if it drops further in price, or if they announce a new Ghost Recon.
I am in the “Breakpoint is significantly better than Wildlands” camp, actually. Only played it with immersive mode though. I enjoyed its more RPGish structure and didn’t mind all those dialogues and story additions. Its “Elon Musk” figure is misguided, but not some evil caricature (that kinda falls to Jon Bernthal’s character). It was more immersive and less…gamey than Wildlands, which I prefer, and Nomad is much more of an actual person (although completely different one than in Wildlands).
Also, the DLC for Breakpoint, the one with Sam Fisher, was great. Kinda showed how open world Splinter Cell could work.
I’m digging Wildlands, which is like Just Cause with no parachute. You zoom around in helicopters and look for weird shit to explore or activities to do. It’s UbiGame, Military Flavor, but there’s an enjoyable goofiness to your skill set (and your ability to bomb down a mountain on a dirtbike, or drive an armored truck UP a mountain). It’s good for me as an Explorer. I can tell after 20 hours it’ll wear thin, but it’s good fun for now, and getting new tricks and toys in a steady drip is pretty great .