The biggest announcement from today’s Sony press conference at Paris Games Week had to be the long gestating new title from Sucker Punch revealed to be Ghosts of Tsushima.
Set in 1274 on the Japanese island of Tsushima the title is reportedly an open world action game about the Mongol invasion. Based on the trailer I think it’s fair to speculate that you play as a former samurai who has lost everything and sets aside the Bushido code to become a ninja on a mission of revenge.
I was a big fan of Sucker Punch’s last game, InFamous: Second Son and what they’re making here looks truly fantastic.
I’ll keep a cautious eye on this one. This could be really great with interesting combat mechanics. It may end up being typical stealth action fare though. I’m tired of open world games, and I can just picture you going around to different camps and towns to take out the guards in whatever manner you see fit.
One very interesting thing they mentioned in an interview is there won’t be any objective markers. That almost seems too good to be true, but if they pull it off, then they might be able to escape from the typical open world systems.
The very first item “It’s an open world game” is blowing my mind. That can’t really be true, can it? Maybe they mean open world as in some people called Crysis open-world, even though it’s just very broad corridors?
Edit: On the other hand, Witcher 3 showed the way, and maybe this is another that’s following its example.
It’s just a surprise based on the E3 trailer. I don’t know, open-world games usually don’t have that kind of camera-work in the cutscenes, that kind of lighting setup and details, usually linear hand-crafted games do. Witcher 3 is the exception, of course. Though I guess you’re right @Brad_Grenz, Second Son was part of the way there. This is another step in that direction. Second Son’s cutscenes were definitely very plain-looking in comparison though.
Ah, I see. It’s true that precursor Shenmue 2 had that sort of camera work ambition, but then, it was more akin to the “very broad corridors” you described, than an open open world.
I love these trailer’s emphasis on the wind and the leaves and the grass and the flowers. It gives the game a very different feel than most games. It’s like the game Flower, except with ninjas in it.