I feel like Gloomhaven deserves it’s own thread. There are enough of us playing and it’s definitively deep and interesting enough to warrant it’s own thread, I believe.
For those folks that know what Gloomhaven is, this thread is for discussing everything from storage options to strategy, but let’s keep spoilers to a minimum or at least marked as such. This is a game that’s designed to be experienced slowly, over time, with sealed envelopes and most of the character classes hidden until they are unlocked, and I’m sure everyone want’s to preserve that experience for one another.
For everyone else, welcome to a thread about a board game that I’m so excited about I’ve actually busted it out and played solo a few times, and got my son to play a game with me, before we get our normal gaming group together for our first real (actually tearing off character sheets and tracking progress) campaign! What is Gloomhaven?
To put it briefly, it’s a fantasy RPG where each player assumes the role of a character (there are six classes to choose from at the start, with eleven more unlocked during the monster-length campaign) and they form a party. Multiple parties can be formed, but the world is a living thing, where achievements and choices made by one party could affect the other party, or subsequent games, in small or big ways. For instance, as you progress through the campaign, you are unlocking locations on the world map (sort of like discovering a new location in Fallout or Skyrim), but also bigger changes like the “Prosperity” level of the city of Gloomhaven itself, which introduces more items to the shops and starts new characters off on higher levels of experience.
The combat is played out in turns, with no one player controlling the enemies but rather a clever deck of cards for each monster “type” is in play to tell the heroes what the monsters do in a given round. Following simple game logic (enemies attack the closest enemies, for instance) the players play their actions while the enemies perform theirs, in initiative order.
Recently, I put together an example of a turn I took in a random map I threw together quick myself for my cousin. I put it together in a single PNG document you can read here, if you prefer reading to watching one of the lengthy videos on YouTube.
So that’s a bit about Gloomhaven. I’m no expert of course, but I’d be happy to answer any questions folks do have and for those that are experts, I look forward to learning more about the game, myself!