Gloomhaven - Tactical Combat in a persistent world!

Now you guys are making me feel bad for drink placement when playing boardgames with my buddy James. We’ve only ever knocked em onto his carpet, though, not the games proper. But still >.>

In fairness, within five minutes of entering my apartment for the first time (I almost never host cuz of a very weird layout and a very anxious gf), he did spill a full Guinness all over the carpet. . .

Gloomhaven 2 in the works! I guess this has been known info for some time, but it’s new to me!

More info from this interview:

Sounds pretty awesome to me!

Main points:
New campaign set somewhere else in the world.
Not standalone, but will use components from the base game.
Same scale in amount of content; new characters and monsters.

What.
How even.

I hope it takes him a long time to make that. It’s going to be years before I finish the existing campaign.

I think the new year blog post said it would be 2019/2020 at the earliest.

Another weekend spent in the walled city of Gloomhaven (and surrounding areas). God this is so great - we get more and more out of it the longer we play it, and this weekend we started to unlock some of the content (such as retiring a character, town records, The Great Oak, all sorts of stuff). We leveled up the Prosperity of the city to 3, @ShivaX retired his level 4 Brute and now has a level 3 redacted that is just freaking insane and such a cool idea, and my Mind Thief just hit level 5 and is just a little behind the level 6 Spell Weaver my son is playing, but we are two scenarios (in the middle of his personal quest at last) from his retiring and unlocking a new character.

Such an incredible weekend, with a break Saturday to play in a Magic draft!

We also had a super excellent weekend. My partner and I both retired and picked up the Lightning and Triforce classes respectively and they so perfectly fit both our desired playstyles. We hard lost our first adventure with them, did a post-game evaluation, immediately retried, and now feel like total badasses with our new character. Wish there weren’t spoilers because I’m so excited about the specifics with both these characters. I think they’re a lot more interesting than the starter characters, but also much more nuanced so I’m happy they weren’t in the starting set.

What symbol?

image

Oooh. We haven’t unlocked that one yet.

The requirement (personal quest) was challenging but not super hard - defeat 20 unique enemies. It took quite a few scenarios but we finally got it. I’m not sure, but I suppose with how many possible personal quests there are there must be multiple ways to unlock the same character?

I can’t swear there are duplicates for every character class but I bet there are. Certainly we can vouch for a couple - e.g. cthulhuface, the sun. You get a random item design and scenario unlock if you have the class already.

I got two different personal quest cards with the same unlock symbol for my first character. When I retired, one of the ones I got to choose from did not have a symbol, but instructions to open envelope X.

Very mild spoiler.

Some of the random item designs are very good, and have crazy synergy for some classes.

Why the dice? Is that to track health?

Yeah, we used dice to track health and XP, pretty convenient solution, especially when a boss with 33 health shows up.

Also, I love my new character so much. A quasi spoiler for him:

Note how many model boxes there are for that character.

Rules refereeing time!

The situation: the party has just cleared out and killed an entire room of fairly easy monsters. four or five loot tokens litter the floor where the baddies fell. There is a door leading out of the room that remains closed.

I am playing solo with 3 characters, and very cooperatively, so I’m not overly worried over which character loots the various coin tokens.

On the other hand, I also know I will likely be fighting again in the next room. I have a Spellweaver who has exhausted one of her cards, but also has a Recover all cards play in her hand.

In gameplay structure, we can declare rounds and go ahead and perform long rests, heal, and replenish cards while looting the room. There are no scenario restrictions in this case for the number of rounds to win. No one has a battle goal for rounds or cards in hand.

The conditions to end the scenario have not been met, either, in that combat to clear this room. I understand that when the scenario’s conditions are met, the scenario ends and any/all unlooted gold is unlooted.

But in this case, for speed and convenience, is there anything that prohibits us from just scooping the tokens into loot, going to full HP, refreshing all discards back into everyone’s hands, and even recovering “lost” cards if another card action in-hand allows it without playing out the multiple rounds?

Resting always costs you a card and time always passes, which burns more cards.

I mean it’s your game, but (RAW) spending time picking up loot can easily cost you A LOT of cards, since you MUST burn 2 cards a round even if you don’t do anything with them. Long Rests cause cards to be LOST so chain long-resting means you’re rapidly losing cards that you can’t ever get back.

Edit: Basically there is no option to “do nothing”. You always must play 2 cards or take a long rest. And all rests burn a card.

You’re right. I keep thinking it’s short rest that only burns a card. Thanks!