Gloomhaven - Tactical Combat in a persistent world!

Well, we tried Gloomhaven for the first time last night. I misunderstood the setup instructions and configured the first room for 4 instead of 3, we didn’t understand how the resource management worked, and that led to us failing the first scenario. Everyone had a good time though, and we’re excited to play again.

There’s a lot of very clever presentation and UI tricks (I love the monster card + envelope thing), but I find the indication of which monsters to place by player count to be very confusing.