Gloomhaven - Tactical Combat in a persistent world!


#710

Sure - I use this app on my PC:

http://www.gloomhavendungeonmaster.com/

And then this app on Android

https://play.google.com/store/apps/details?id=de.timmcode.ghcampaigntracker.droid&hl=en_US

There are a number of others floating around, including some web-based ones… but these are the ones I like


#711

Yes, that one. The guy who played it was very underwhelmed, but I think it can work with some more gear.


#712

Scott really hated it.

I couldn’t really fault his reasons.


#713

It seems like it really has to work hard.


#714

It does and in his opinion it’s not worth the pay off for having to do so.


#715

Seems like the general consensus is that it is one of the least powerful ones. I have only played melee-centered classes so far, though.


#716

Spoiler for triangles class:

I’ve only played a couple missions but I’m digging it. (Disclaimer: Never played a spellcaster before.) I started at level six, and took all the perks to maximize the number of elements in my deck; I think at lower levels it wouldn’t be that much fun. I just start with an AoE, hope I draw an element or two, and roll with what I get. (While also being very careful about generating elements intelligently, too.) I find it an interesting combination of careful planning and improvisation.

I just hit level seven, and enhanced one of the move cards with “infuse any”, so I’m hoping to really start picking up steam now with some area murderation. I’ll fully admit they’re were some times where my lightning bolts partner carried the show.


#717

Yeah people seem to think 7 is where the class starts to shine. Which is… a long haul from 4 or 5.


#718

Maybe I’ll revisit when we hit prosperity 7…


#719

Is there a particular reason you use the dungeonmaster app on pc rather than having both on Android for your tablet or phone? I would think being tethered to a PC is a hindrance, but perhaps the PC version is better?


#720

I’ve used some of the apps on my phone, but get annoyed having to unlock it constantly.

Additionally, I play solo and my setup is convenient for me in that context. Things are setup semi-permanent.


#721

Totally off topic, but I’m liking the mask you have on the shelf.


#722

Has anyone had to do scenario 11? My group has tried it 3 separate times to no avail. Has anybody beat it? I think it isn’t done very often because of the choice you have to make to get to it. But I’m starting to feel it isn’t properly tuned.


#723

Thanks! My grandfather got it hand carved from Africa about 90 years ago


#724

Is that support or kill captain of guard? We supported and his archers helped a LOT. Make sure you are using the rules right for them!


#725

It’s kill and the archers are exactly the problem.


#726

Well, how commited are you to:

  • Not going down a level to complete it on easy
  • Switching to support captain of guard and not killing them?

Both are viable solutions, one might not fit your role play style.


#727

Also, what classes are you? (Not that I did that one, myself.)


#728

I believe that once you pick a scenario branch you aren’t supposed to change, if we’re going to cheat that way we might as well give ourselves more undead to support us. We’ve tried twice with Scoundrel, Tinkerer, Mindthief, and Spellweaver, once at level 1 and once at level 2. We then tried at level one with replacing the scoundrel with the Brute.


#729

An interesting analysis of exhaustion.