Gloomhaven - Tactical Combat in a persistent world!

Yeah, I was going to ask if you were using this. I’d think it’d be key for playing solo, just in terms of streamlining. Setting up and tearing down takes forever with my group, but they like all the physical bits. I bet we could have gone from one scenario per session to two with the app, though.

We also started using a scenario flowchart about halfway through the campaign, and I wish we’d done it earlier. One of the things I think GH could have done better—though I’m not sure how—is narrative coherence. There are a lot of interesting plot threads, but, despite all the envelopes and global achievement stickers and party whatsits, it doesn’t always remain clear what event lead to which scenario.