Just played through this one. I had been eyeing it for a while, and had actually just bought it with the Epic coupon before doing an immediate refund when they announced it was about to be a giveaway.
Enjoyable for the most part! I dug the art (particularly the environments) and music. And the concept of having unknown difficulty and needing to rescue or abandon fallen warriors later is a really clever bit of design that could lead to some cool risk-reward decisions.
I say “could” though, because that didn’t really happen in my game. I’m not sure if I just got lucky with the order I blindly picked by repeatedly going to the nearest entrance and diving in, but I didn’t wind up with any hard decisions in that regard.
The first two gods I picked were apparently on the weak side. Had a couple deaths while getting used to the controls, but I could tell that they would be doable after getting used to their patterns, so stuck with them and won on the second or third try. Then the third (Carnoccus) was the exact opposite – the level was full of giant dudes with lots of hit points that took a long time to wear down with my 2-star weapon. Still made it to the boss by playing carefully, but got killed in two or three hits. So I figured that was one that should be saved for later, and left one fallen character sitting there for the rest of the game.
After that, I had a couple more easy-ish levels and got some better equipment, before arriving at what turned out to be the closest I came to a game over, Boadannu. Lost one character off a cliff at the beginning, and then two more falling off the raft due to some wonky physics. But I wasn’t having any real trouble with the enemies there, so I stuck it out rather than consider going somewhere else. However, it turned out that the god was actually a tough fight, and I lost a couple more warriors there, getting very tired of going through that same level over and over again. At that point I was clearly pot-committed, but had learned the fight well enough that I was able to win it on the next attempt.
It was all downhill from there, though, with the only significant sticking point being the battle with Oghmio, which took a few tries. I had found a 4* weapon from Boadannu, but was saving that character to send in as a last-ditch attempt if everyone else went down, and it never quite reached that point. Wrapped things up by returning to Carnoccus last, and barely even took a hit.
And then… nothing? I was kind of expecting some sort of endgame dungeon to open up after the last god fell, but the credits just rolled. Oh well, at least when I get back to the main menu it’ll tell me about whatever NewGame+ / Ascension level / Pact of Punishment / Boss Cell / etc. mechanic is now unlocked, right? No? That’s all there is?
Oh well. Still a pretty good time for 4 hours or so, but I’m glad it was free.