I’ve been meaning to start a thread about this for ages and it’s currently 66% off on Steam so now seems as good a time as any!
I might be inclined to say I enjoyed Going Under more than Hades. Hmm. Here’s what I love about it.
The theme isn’t just a wrapper; it spills into pretty much every aspect of the game, from its structure and concepts, to its enemies, weapons and skills (even the ‘Working From Home’ update is a genius marriage of our recent real-life predicament in lockdown and the new in-game scenario and mode). The writing is very sharp and witty, Aggro Crab-stabbing at capitalism, Big Tech, consumerism, corporate culture, automation, exploitative labour and various other related topics, all with some serious flare, creativity, humour and heart. How it balances all that tonally is very impressive. I also thought Atomicrops’ puns and wordplay were good but Going Under’s is delicious at times. I mean, Joblin?!
The gameplay loop isn’t as immediate or addictive as Hades, but that’s fine because, damn, Hades was dangerous. The combat is loose and has more in common with Zelda’s L/Z-targeting and Power Stone’s room-wrecking chaos. Weapons break frequently so you’re constantly having to improvise and grab what you can, thrashing and throwing stuff as you go. It can be absolute carnage, but in the best way.
The big thing for me is the structure and length of Going Under. Each failed tech startup is its own distinctively themed dungeon, with unique enemies, weapons and bosses, and they each take around 30 minutes to complete (unfortunately with no mid-dungeon save feature). As you hit different milestones, the story develops and escalates, new skills get added to the pool, the dungeons and bosses change, all while you’ve got the different mentor objectives to juggle and complete. All these layers keep things interesting and the big finale/showdown is the cherry on top–it’s so good!
It took me about 25 hours to do my first run on Hades and another 25 or so extra to roll the credits. I’d be lying if I said it maintained its momentum throughout that time and your last run isn’t wildly different to your first. Hades was one of my games of the year but I was honestly glad to finally wrap it up.
It took me 25 hours to roll the credits on Going Under (your mileage may vary) and I had such a great time from start to finish. There’s variety and plenty of surprises here so I didn’t burn out. I actually finished wanting more, which is the best feeling to end a game with. There’s an ‘Imposter Mode’ which is a gauntlet of sorts so I’m keen to try that out now. ‘Imposter’ as in ‘imposter syndrome’ and you access it via the mirror in your tiny company flat. There you’ve got to defeat your high-flying alter-ego. It’s a very clever game.
The presentation is impeccable too, skewering the popular ‘Corporate Memphis’ aesthetic perfectly. It’s chunky, bright and bold and the graphic design pops and transitions beautifully. The soundtrack is also fantastic. Check these out:
There’s also a generous demo that’s well worth checking out if you’re unsure! Oh, and one of the failed tech startups in-game ended up becoming a real business: