Saw this mentioned twice on the forums today, and behold its the developer (MinMax) from Space Pirates and Zombies 1 and 2! All that glorious neon is now spilling over into this golf course design/management sim!
Cliffski (Cliff Harris) is the owner/dev of Positech Games fame which, amongst other things, created Gratuitous Space Battles. That might be what you’re thinking of.
The SPAZ team appears to be a two-man shop out of Canada.
I played it for a couple hours, made a 6 hole course, I think. A lot of good stuff! Nice course-building tools. Creative additions to the SimGolf formula (night cycle that requires lights to be placed; tubes that shuttle players along…). I’m still trying to get a grasp on what makes a good hole… That was also a struggle sometimes in Sid’s version, too. Definitely needs more time, but it makes a pretty good first impression! (If you aren’t immediately turned off by the fantastical stuff, which… I’m tolerating it.)
In SimGolf the core idea was to reward higher golf skills (accuracy, distance, curving shots) with better scores by using relevant course features (hazards, hills, obstructions).
Different tastes. :) Personally I’m concerned by all the non-fantasy stuff - real golf is boring (to say nothing of its now-indelible association with a certain reprehensible political figure) so all I’m really interested in here is the upscaled mini-golf. I suspect that means this isn’t for me, unfortunately.