I think you are correct. Though that still blows.
Mordrak
3384
Why do you call Undrentide the second expansion? It came out first, at least in the US. They really weren’t that far apart at least.
Whatev.
I don’t remember which was which. I didn’t like NWN at all.
Quitch
3386
Unfortunately, the minimal companion thing is something that Bioware has stuck with in favour of the large party system of yesteryear. That makes me sad inside. I look forward to the day when I fire up Mass Effect 7 and have five squad mates with me all bantering amongst themselves ;)
Hordes is the second expansion and adds the ability to have two AI-controlled henchmen, and Shadows did improve your level of control over them, but it barely matters. You still can’t control them directly or have a D&D optimal party of 4+ characters, and in my experience most fan modules had not implemented the Hordes dual henchmen option, if they bothered having henchmen at all, which they frequently did not.
Pretty much the best “Pen & Paper” type campaign experiences I’ve had were in NWN. There are also plenty of killer fan-made singleplayer modules and addons.
peterb
3389
Wizardry 8 had that “rotten mackerel by moonlight” nature, if you know what I mean.
peterb
3390
The interesting thing about IWD, BG, and to an extent NWN is it kind of shows the conceptual weakness of the D&D “You get this many spells per day, then you have to rest” scheme. It kind of breaks mimesis for me to fight a tough combat in IWD and then we sleep for 32 hours in the middle of the dungeon just so I can heal up. “Three months later, our heroes exit the crypt…”
Woah. You could sleep in the dungeon in Icewind Dale? That’s pretty lame. I just never tried, assuming that I couldn’t. Of course, I played through the whole thing as a ranger in multiplayer/LAN so sleeping in the dungeon wouldn’t have gone over well as an idea anyway with the other people in my party.
Shadari
3392
I’ve always imagined the “sleeping” that one did in a D&D game was more an abstraction of taking a breather in between battles – doing things like cleaning wounds, fixing up broken equipment, studying spells, etc.
I was a pretty rabid IWD player back in the day, and I don’t think it’s actually possible to do this without being bloody-mindedly stupid (aka killing everything in sight just for the hell of it).
It does a pretty good job of sorting out “stuff you kill” from “stuff you talk to” and making it obvious which is which. Also, hardly any of the quests are required.
Quitch
3394
BG was vicious about sleeping and I guess that IWD probably was too. Once you hit BG2 it was easy to sleep wherever you felt like it (and the game became a million times easier once I realised). The whole rest system from D&D is pretty rubbish and I rather liked the system that was to be used in an indie game called The Broken Hourglass where you invested mana points. Want to stoneskin? That’s 5 of your 20 mana points, so you can’t cast the 20 mana fireball anymore.
He’s talking about Wizardry 8, so I’m assuming that “rotten mackerel by moonlight” means something like: “really fecking awesome!”
I would CERTAINLY hope so…
The DotEmu games on special now I have never seen before but their cover art reminds of me of smaller-publisher/Euro RPG products I used to see ads for in Dragon back in the day™. It’s a nice nostalgia moment.
Strato
3399
I didn’t know who DotEmu were until I saw Raptor included. Saving $1.80 for only one game isn’t much, but it was enough for me to buy it. 30% off for not buying the pack. Plus, I really should make the most of the Australian dollar’s strength.
nKoan
3400
I remember Goblins being lots of fun back in the day. A puzzle type game, mostly.
As someone who is smarter than you are, I can assure you that it is quite possible to do, even while playing carefully. Or was, at least.