They have the soundtrack as part of the package deal! I’m also just tempted to buy it just on principle, but we’ll see. Haven’t played the original in ages, but to Tim James, Super Melee really shines when you’re sitting down at the same computer with a friend building your little force and going at it head to head, versus going against the CPU.

The ships were fairly well balanced and you could have a good time playing a bit of RPS with your fiends and their ship selection strategy.

They have the soundtrack as part of the package deal! I’m also just tempted to buy it just on principle, but we’ll see. Haven’t played the original in ages, but to Tim James, Super Melee really shines when you’re sitting down at the same computer with a friend building your little force and going at it head to head, versus going against the CPU.

The ships were fairly well balanced and you could have a good time playing a bit of RPS with your fiends and their ship selection strategy.

Yep, I bought the SC package just on principle. Would still love to see an XBLA version, though.

You guys sure about this “principle” stuff? The owners of the rights to sell a title probably aren’t giving any money at all to the people that actually made it.

I’ve never played Star Control 2 and I want to, it looks damn cool. I take it I should just should just download The Ur-Quan Masters unless I want the first game plus soundtrack and stuff?

I don’t kow why I have never played these before, they look freaking great.

The actual designers of the game, Toys for Bob, gave UQM their blessing a long time ago and it’s the superior version of SC2. It’s a source code port that includes the best of the 3Do and PC versions.

As for the principle stuff I don’t think TfB is seeing one red cent from the GoG sale, just pennies in Atari/Infogrammes pockets.

SC2 is an action RPG.

You’ve got character progression–well, ship progression, but that’s the same thing here. You’ve got random combat. You’ve got conversations and quests. Swap out the combat system for something turn-based where you pick “Attack”, “Defend”, and “Item” from a menu, and nobody would question that it’s an RPG.

I realize that the term “RPG” is somewhat debased these days, what with people calling shooters like Bioshock “RPGs”, but SC2 really does fit the traditional CRPG mold very, very well.

I have no idea (nor control over) whether the original creators get any money from my purchase. I would love if they did, as some kind of recompense from the hours of joy I have gotten from these games. But, lacking that, I am happy enough showing GOG what kind of games I consider to be worth paying for if nothing else.

Ur-Quan masters is available right in most distro’s package manager. For example on Debian, all you have to type is:

apt-get install uqm

I really, really liked SC2 when I played the remastered version about 5 years ago. The thing that totally turned me off was the ship combat. It was too damn hard and it seemed inevitable and unavoidable. Any advice?

Use different ships? That’s somewhat like saying you like Mario except for all the jumping. I do remember it was a little tricky early on.

This is what initially drove me to a walkthrough. Find a couple of mineral-rich planets to outfit your capital ship with all the turning and speed boosters. Then as long as the enemy ships aren’t coming at you head on, you can outrun them in hyperspace or whatever that is. You might have to fight every now and then, but it’s a manageable annoyance.

Minor spoilers:

Later in the game there’s a way to keep those stupid probes from attacking all the time.

If you got Ur-Quan problems I feel frungy for you son

I got 99 problems and a camper ain’t one

hit me

I hope GoG will release Starflight so folks can see where Star Control 2 got much of its awesome from.

Starflight would be fantastic.

Seconded! I mean, thirded! Also need the sequel, I never played Starflight 2 because there was no C64 version.

Duuuuuuuuude, you are missing out. SF2 improves upon SF1 in nearly every way except one…it actually ends.

Starflight was awesome at the time, but the tragic UI makes it much harder to play nowadays. Star Control II by comparison still is basically comprehensible.

EDIT: I wrote this article about why Star Control II is the best thing ever several years ago: http://tleaves.com/2005/05/04/playable-classics-star-control-ii/

Tragic UI? It’s so simple it’s silly. All you use is arrow keys!

IIRC (it’s been a while since I tried to play in DOSbox, I’ll be happy to find out I’m wrong) there’s a fairly deep menu system that you spend all your time navigating into and out of using the space and return keys. So I remember it feeling like 35% of your time flying through space is spent hitting the “previous menu” key.