I saw Mojo Nixon in a club in Athens, Georgia, um, I guess it was in 1994 maybe? I have a shirt autographed by him, never washed. Never worn, either, heh. The highlight of the show, other than El Vez (the Mexican Elvis) had to be Mojo making out with an “inflatable Love Ewe,” which is exactly what you think it is, on stage, complete with a spray of Bud from a much-shaken can at the, um, climax of the act.
So I snagged:
The Fallouts
The Earthworm Jims
Lionheart
Messiah
Redneck Rampage
Screamer
Mostly for their soundtracks but also because I actually wanna play some of them, most notably Screamer and Fallout Tactics. I wonder if they’ll have further big promos like this after this one.
Two things I remember about Fallout Tactics:
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The multiplayer was completely unbalanced, which was a shame because during the multiplayer beta they made you use fixed characters and it was a lot of fun. Once the game launched you could roll your own character and instead of making squads players discovered that putting all your points into one dude worked better, and it made for stupid games.
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Inventory management was extremely tedious, including grabbing loot from the enemies you killed.
Yep. Plus Descent predated both those games, and mouselook was the default in Descent. You didn’t have to activate it through a console or anything. By the time the Quake demo came out, I was sorely disappointed that it didn’t have mouselook like Descent did (I didn’t know about the console command).
Yes to both of those. The multiplayer demo was incredibly fun because of the fixed characters that were balanced. The full game was completely screwed up in terms of balance.
In fact, if you made the demo’s balanced characters in the full game, some of the them were worth way, way, way more points than others, even though they held up really well under an extreme number of hours that we put into the multiplayer demo. Suddenly the game’s point system was saying that these characters were really unbalanced, when it was the opposite.
I will say that the first few hours of Lionheart aren’t that bad. The combat sucks but the exploration of the city of Barcelona is pretty neat. Then by all accounts the game leaps off a cliff, never to recover.
Jag
4948
How’s Freespace 2 hold up? Does it look really dated?
Check out the FreeSpace Source project:
Volition released the source code in 2002 and these guys have been actively developing it since that time. Many, many graphical improvements, support for mods, etc. Pretty sure you just install this over a copy of FS2 and can still play the vanilla story, just with improved visuals, fixed bugs, etc.
http://scp.indiegames.us/screenshots.php
http://scp.indiegames.us/guides.php
It still looks gorgeous, especially with some of the mods available for it. Plays great, as always.
Obligatory scharmers “FreeSpace is hard” and “You really need a joystick to play FS” post.
As others have said, it holds up amazingly well, especially with the Freespace Open project. You can download the FSOInstaller from here.
http://www.fsoinstaller.com/
It’ll install everything you need and more. Enjoy!
Jag
4953
Very intrigued. I’ve been getting my space combat fix from Star Trek Online of all places, but I may give this a shot.
Oh dude, dude, duuuuuuuuuuuuuuuude, space combat in STO is an entiiiiiiirely different animal than in FS2. STO is kinda like naval combat in space (similar, though less detailed to the Starfleet Command games). FS2 is more like aerial combat in space, with fighters and bombers duking it out in a very fast-paced environment. They really aren’t that alike in any way except that they take place in space, so please keep that in mind.
The space combat in that game was fun, I don’t think that is at all weird.
Jag
4956
I vaguely remember FS2. I did play through 1 & 2 when they came out, just didn’t remember it much. I’m digging STOs space combat though since I hadn’t played it except during Beta. Like you said, its got that space naval combat feel. I love lining up my Cruiser for a massive broadside!
At it’s best, FS2’s combat is like being locked inside a tiny jar, surrounded by angry hornets.
And oh yeah, every once in a while one of the hornets fires a .50cal tracer past you.
Did the Source project add widescreen resolution support for FS2?
There’s some scaling problems, but FSOpen runs in any resolution.
Andrew
4961
Lionheart started out amazing! Like you said, the first city is pretty great. Then it becomes kind of okay. Then by the end you are fighting your way through a giant pit of monsters with no clear purpose. It is a pretty stark example of a game company running out of time towards the end of the game, and just shoving in filler to try to make it longer. If you are a bigt fan of Fallout-ish sort of games, I’d recommend it, but be ready to drop it way before the end because it becomes really bad.