Windows 7 64-bit. But I’m not logged in as admin by default. There’s some kind of write that has to occur at the beginning, and you need to be admin for it to work — I read about it on the GOG forums. Right-click on the shortcut and run as admin was all I had to do; after that it was perfect.
Back in June, when we announced that Electronic Arts joins GOG’s DRM-free Revolution, we made a promise. After releasing couple stunning classics like Dungeon Keeper, Crusader: No Remorse and Sid Meier’s Alpha Centauri, we took some time off from EA releases, but promised to bring back more great titles from this publisher in late summer. The time has come to say farewell to the summer and take you all gamers back to the Old School with the release of more EA classic games. Be sure to check back this Thursday to see for yourself what the next batch from Electronic Arts and GOG.com brings!
exciting!
If it’s not Theme Hospital I’m gonna be really mad :).
I’d like to see the Populous games added (has anyone mentioned Populous yet?), PowerMonger and Magic Carpet 2, please!
I too would LOVE to see Theme Hospital. I played the hell out of that game back in the day.
I’d not mind seeing these either, as well as maybe Crusader: No Regret too. :)
What I would like to see is some damned Wing Commander or Jane’s action, dammit.
I personally want what should have been there with the first EA releases: stuff like, oh, Alien Crossfire, Righteous Fire, and Deeper Dungeons.
Jane’s: keep dreaming, Brian. Sonalysts were only able to re-release their games on budget because they were able to rebrand them to “SCS” instead of “Jane’s”. That being said, I share this dream too because I would desperately love pretweaked Longbows and Fighters Anthology (I have LB1 and FA but such a hassle). Hmm, come to think of it, I have WW2F as well. Hunh.
Wing Commanders: very meh on these. None of them, including the later polygon engine ones, have aged very well. I took a spin with WC3 some time back and it wasn’t very pleasant.
EA should just bite the bullet and give GoG the whole Ultima Collection (the one-box, one CD version).
DK2 would be nice, just so I can put the budget box I have away.
Damn, the list goes on and on. A lot of it I can honestly just jones away with abandonware, but now that I’m a well-paid greybeard I can afford to indulge my nostalgia for nostalgia’s sake :)
150% agreed.
Yeah, I can dream. Getting many of the Jane’s sims to work on modern hardware is a challenge. Some of the newer ones like USAF work mostly okay, but yeah, I would LOVE to get FA working properly.
I think they’re still charming, and I would love to own digital copies, especially if they’re from the hard-to-find Kilrathi Saga.
Again, totally agreed.
Ultima and Populous are definitely my biggest requests. :D
I am hoping for the Starflight games.
Oh, totally. :)
Really the only thing I want out of the EA deal with GoG, although I will also take more Wing Commander titles.
Does EA have the rights to Alien Crossfire? If so, I’d like to see GOG put it up for sale. Then I would purchase it and Alpha Centauri.
Homeworld series.
That was Sierra. I believe it was Activision that got the Sierra catalog as part of the Vivendi merger, not EA. So while that might be a good one for the wishlist in general, it definitely won’t be a part of the upcoming EA releases.
Oh fuck me, I want the Starflight games badly. Especially the second game, since it was never released for the C64, the only computer I had at the time. I think I’ll code a remake of this right after I finish the remake of Ogre I’m going to be doing one of these days.
I’m also curious about Starflight, since Brian Rubin started telling me about it over ICQ back in 1997/98, comparing it to Star Control 2. I think Star Control 2 still holds up really well, so I wonder if the Starflight games will as well? Did they have as good a core-combat engine as the Star Control games? I think that’s one of the unsung features of Star Control 2 that most people don’t mention: the combat engine that it had already pioneered in the first game, and then honed and made better in the second game. (In the first game, the AI wasn’t as good). Fighting around a gravity well was just so much fun and brilliantly implemented. And oh my god, the variety of the ships, and all their various powers and handling and weapons. So much variation!!
In later years, when I played Wing Commander Prophecy and Descent: Freespace, I used to lament that space sims got stuck in the same old rut with regards to weapons and ship designs. You’ve got your guns, which are all pretty much the same, and then you’ve got missiles, which are all pretty similar, and then you’ve got shields and hull damage. By contrast, Star Control 2 had such an incredible menagerie of ships and abilities and weapons.
When Accolade was working on their later cancelled 4th Star Control game, I was really curious to see how they would translate that wacky, imaginative menagerie of ships into 3D space combat.
I think they do, but I might be biased. Why wait though, go here and download the Starflight/Dosbox package and try it out. :)
Not at all.
Also, I always get a kick out of reading the alien communications from Starflight 1 or 2. The Veloxi were my favorite:
“YOU ARE PROBABLY THINK VELOXI IS TOO SMART. NO WONDER. ALL VELOXI ARE EXCEPTIONAL CUNNING THE BRAIN.”
“WE IS MAKING YOU HONORARY VELOXI. OF COURSE STILL THE INFERIOR ALIEN BUT MUCH THE BETTER I THINK SO.”
“YOU IS COOPERATING WITH VELOXI JIM DANDY AND MAYBE WE IS NICE GUY THE NOT KILLING YOU.”
giggles
Teiman?