I imagine that’s entirely between the publishers and the original developers. I doubt GOG itself is cutting cheques directly to Richard Garriott, Chris Sawyer, etc.

No, of course not - I was just wondering if anybody knows anything about the royalties situation or knows of any particular cases.

My guess is no in the vast majority of cases. My understanding is that developers rarely get royalties unless they also published their game.

Reading between the lines on some of the situations that have arisen when difficulties arise over which titles they can get hold off, i would guess that all the royalties must be going to whichever publisher holds the rights. It would be great to see individual devs getting some pie(back then, in the good old games era, there were many dev heroes), but i think those days are gone and all the big publishers now own pretty much everything.

Arent most games publisher funded these days? Meaning, the publishers own the games.

I guess in the olden days where developers found funding on their own we knew more about them since they were the ones who were vocal about the games.

On another note, I’ve heard of most PC games – I love PC games have kept up with the industry for over 20 years – even if I’ve not played them nor have an interest in playing them, like sports games.

However, GoG released a game today called Speed Busters that even I’ve never heard of, which honestly I consider something of a feat.

It looks pretty mediocre too. Ah well, my wallet is safe until next week at least.

Edit: Wait, apparently according to a review it was also known as Speed Devils on the Dreamcast, which I HAVE heard of. Whew, I feel better. ;)

Have you heard of Wibarm?

Vaguely…was it a shooter or something?

Edit - Oohhh, right, that weird Thexder clone back in the day - http://www.mobygames.com/game/wibarm

Thexder got cloned?

Looks like one to me.

It’s only got a couple of specific Thexder-y ripoff elements - transforming robot and the homing laser. It’s kind of a weird free-roaming action RPG with 3D polygonal dungeons.

Alisia Dragoon is more of a Thexder-like game.

Huh, I checked to see if Thexder is on my space game list, and it isn’t, but its sequel is. I wonder why I did that since it doesn’t really take place in space, and neither does Wibarm.

Thexder II takes place inside, and briefly outside, a giant artificial asteroid that is hurtling through space towards earth. Kind of qualifies. I didn’t think games like that were being considered. Does that mean Mickey’s Space Adventure counts?

I never really considered Thexder (what a great game! thanks for the nostalgia) to be a space game myself. I could see reason enough for it to be excluded.

Yeah, that doesn’t really sound spacey enough, in all honesty. Space needs to play a significant backdrop in the game. Inside an asteroid doesn’t really count. I don’t even know what Mickey’s Space Adventure is. :P

Exactly. I too loved Thexder to death, but don’t consider it a space game.

Now it’s unofficial sequel, Silpheed…THAT’S a freaking space game. ;)

So today’s release is Gangland, which again I’ve never heard of, but looks Syndicate-esque but with a Mob bent. Anyone play this one?

Nope. 68.2% on Gamerankings. 63 on Metacritic.

http://www.gamerankings.com/pc/917869-gangland/articles.html

Maybe it was patched into acceptability…

EDIT: Disregard this post, my memory is crap. I was thinking of a different game.

Ignore me

I played Gangland back when it was first released. If memory serves it’s a pretty piss-poor strategy game. I love gangster games/movies/books but this had about as much gangster atmosphere as a game of Scrabble.

You know, I own the game on disc, and I’m sure I played it, but I can’t recall one thing about it. I’d take that as a bad thing.

Remember it well for being a very mediocre game. Give it a pass.