Hansey
6522
Totally agree. Caesar III is already on GoG, btw (someone else pointed it out to me in another thread) though I haven’t picked that one up yet. I should have grabbed it along with Zeus, not really sure why I didn’t.
It’s not going anywhere. :)
It’s also not as good as Zeus or Pharaoh. I think you can pretty much give Caesar III a miss.
Tony_M
6526
OK who are you and what have you done with Brian Rubin? The Brian I know buys first and thinks about when to play it later.
The GoG versions seem to have paladin saves available for importing in the sequels upon installation.
I do, but I don’t feel it’s right to tell others to do the same :-)
QFG ftw. Waiting and waiting and they finally showed up.
Booted up all 5 QFGs yesterday just to see them again, and I’d forgotten just how much game there was in there. Weight limits, stamina (you can die from exhaustion!), hunger, time of day, building skills through use instead of leveling, etc. QFG 4 probably holds up the best. It has spoken narration and dialog for everything, which makes the sound scape feel so much less dead, and QFG 5 has a little bit of dated 3d graphics syndrome that 2d doesn’t suffer from as much. The combat was always a little incomprehensible in all of them, and it still is, but you can muddle through it just like the old days.
I want to play through them end to end, but I really can’t decide which class to do. I love the thief activities, but I also kind of want to do Magic User-Paladin again, just because the magic is a whole other system you miss out on otherwise.
Also, is it sad that my copies of the manuals, etc are in better shape then the ones they scanned?
I’m going for the thief playthrough myself. It’s a part of the games that you don’t really get to see with the other classes. I have played through one or two of them with a thief, but I’ve never carried over a thief character through the whole series.
You can always pick thief and then use your extra skill points to add to the magic ability. You can actually get parry too, and do pretty much everything in the game. At least for QFG1, I don’t know if this works for the later games.
I have played QFG1 or HQ1 when I played so many times. That game was way ahead of its time, still not really anything like it. I don’t think I ever beat it until I got a hint book though. Never could find the brigand lair on my own.
Just be careful about playing hybrid thief characters. I recall trying it in QfG3 and the thief skills I chose meant that the thief quests were triggered but there was no way I could get the stats to actually be able to complete them.
Now if only they’d get off their keisters and do WHATEVER they have to do…i don’t care if they have to sacrifice a virgin for it…get Alien Crossfire.
And Righteous Fire, natch. But I agree, the base AC game just cries out for Alien Crossfire.
Murph
6536
If you play your cards right in the first one, your stats can be solid enough in both disciplines to handle anything you’ll find the rest of the way through. I played my hybrid character all the way through 5, and he was awesome.
But very yes to the thief class. Sadly, I can’t think of many games that have had as good of a thieves’ guild as the QfG series.
Murph
6537
I…I…I…really? I LOVED Caesar 3, and always felt like Pharaoh was kinda missing something. I’d put it and Zeus neck and neck.
Never made it very far into Caesar 4, but that’s just because I’m overwhelmed…I love it, too.
I decided to go Magic User, because I like the narrative arc they get, and anybody with any points in lock pick can do some of the thieves guild missions, although you do miss the big ones.
So after dropping points to learn lock pick and climb (otherwise you can’t even get into the town at night…) I didn’t have many points left to play with. But I’m okay with that, I can grind out some basic stats climbing trees and mucking stables.
I’m not sure you can even enter the thieves guild if you aren’t a thief. It’s been a while, though, so I could be wrong.
Murph
6540
Yeah, I think this was the logic for starting as the thief class. I think you’ll sacrifice one magic spell, but I believe that only the thief “class” knows the secret handshake and therefore gets access to the guild.
In QFG1, at least, the thief sign comes with the lock pick skill. Only the thief starts with a lock pick, but you can apparently acquire one.