Gordian Quest. Releasing from early access on 23 June, and I thoroughly recommend it as a fantastic tactical RPG game with options for both narrative campaign and roguelike play.
It was already a great experience in early access. I spent 30+ hours playing it, and I avoid early access if I feel the game is lacking features or content that are going to be critical for the best experience.
What does it offer?
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Turn-based tactical battles with a wide range of actions, synergies & tactics
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Extensive hero development through stats, skills, talents & equipment loadouts, which combined together deliver a deck of action cards that each hero brings into battle
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Multiple hero choices, with the difference between their gameplay being very significant, similar to the difference between Trials of Fire heroes and the Slay the Spire heroes i.e. unique cards and abilities and development.
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Roguelike / endless mode gameplay, very much like Slay the Spire in its ‘act’ and ‘branching path’ structure
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Story mode gameplay, with a full four chapters within the 23 June release
If you like these, which I do, I am going to bet you will like this too given similar gameplay elements - Slay the Spire, Monster Train, Trials of Fire, For the King.
I might even pitch Gordian Quest as a bit of a mash-up of elements of For The King & Slay The Spire, but it is very much also doing its own things too.