Some quick thoughts. I finished the campaign on Torment last night and finished Nightmare/Torment on Realm multiples times prior to the campaign.
Generally, I think the game is good but I think it suffers from too many systems. It’s too convoluted and many of them don’t really add to the gameplay. For instance, I finished the campaign without using any stratagem or camping. I also actively avoided exploration and didn’t care about the challenge rolls. The bonuses from the challenge rolls was vastly out weighted by the work it took to increase my success. This is mainly due to the terrible UI.
I founded the Torment campaign too easy after the first Act. However, I have lots experiences in these type of games before so it might be me. The Realm mode on Torment is below Monster Train level of difficulty. Chances are if you can survive the first level you’re good to go. The best thing about Realm is that it strips all the fat of the campaign (seriously, why is there a need for 5 different stores).
Despite all I just said the game is good and there’s lots of love (especially in Realm).
@Pedro If you’re having trouble with the Bard. Choose Minstrel as your starting deck. The 4 cards you should focus on Is Intro to Swiftness, Verse of Swiftness, Chorus of Swiftness and Bardic Experience. Use Intro once to get the Green Tone. Then each turn use Verse (to get Inspiration) until you have 1 AP left. Then cast Chorus or Bardic Experience. Then focus on getting rid of all other cards or changing them to something that Expends. Max card draw and Dexterity should be your other focus. However, aim also for 14 Intelligence is important so you can get the bonus card draw talent on the blue track. Personally I never found Channel to be useful outside of Pierre.