Just a playable teaser on Steam now. THQ Nordic wants to know if this concept is worth it.
This is not a full game. Its a playable teaser version to a potential approach for a new Gothic game. Nothing is set in stone.
So your feedback is essential to turn Gothic into a modern game. Therefore, and to reward your loyalty, Gothic - Playable Teaser is totally free for all fans who already have any of the titles in the Gothic saga or developed by Piranha Bytes
This isn’t very playable for me. Massively zoomed in camera. Way too sensitive mouse. Need to find batteries for the gamepad :) Too much voice acting of an only ok translation. Very little ability to see whats around me so far.
I pushed on. The early stages are a lot of clunky exposition, but it picks up.
I liked it. The one thing they nailed that Greedfall and Outer Worlds didn’t pay any attention to at all, is that the ‘world’ matters. Or rather, your surroundings matter, in the sense that you need and want to follow all the little paths and routes because there’s worthwhile stuff down there. Kind of in the sense that Fallen Order made it cool to explore because finding a shortcut was so rewarding, this makes it cool because resources are limited. Health doesn’t regenerate, and monsters are tough, so actually finding the elixir that permanently adds 15 hp, or the beer that add 15 stamina for a while, or the weapon that does 5 more damage, all that feels meaningful, and the hand-crafted, interlocking nooks and routes give you places to to hunt this stuff, and it works really well together IMO. The jumping and climbing animations being from 20 years ago is less fortunate but you can’t have everything :)
Biggest downer so far that can’t be easily fixed is probably the lengthy, slow, wooden translation (currenlty unskippable).
I’ll play it if it comes out as a full title. Hard to imagine the annoyances wouldn’t be smoothed over a bit, and the good bits are enjoyable. I guess they might not carry through to the full game, but nostalgia would carry it even if so for me.
What is wrong with you man? The feel of the combat is the #1 thing that got screwed up in Gothic 3 and the Risens. Please, please, please don’t add GTA/Witcher-like animations.
I just fired up the first one again, and fought that first scevenger (which I also just fought in the remake thing). You know I’m not sure I ever grasped you could swing right, then left, then right and chain attacks like that. Maybe I did. Maybe I didn’t :-)
That was what made it so great, because as your character improves, you can chain those together much more smoothly (and with additional moves iirc), so it feels like you are improving as a player, even though that isn’t what’s happening. It made going back and tackling fights you had to run from early so satisfying to me.
OK, well I’ve played a bit. The world looks nice but they’ve got far too many graphical effects going on at once. I can forgive the am-dram voice performances as it’s a proof of concept. Unskippable dialogue can die in a fire, but that’s easily fixable.
The combat, I am not at all on board with. New engine or not, something more like the freeform combat of the PB games would be far preferable to the gimmick they’ve implemented here.
This demo has got me to re-install Elex for a second playthrough, so that’s something.