I am done. I have 93 hours play time but I restarted so it’s probably more in the 60-70 range. I was level 40+ when I finished. I quite enjoyed going on animal slaughtering runs to fuel my elex potion consumption habits in the second half of the game (the trophy 3 skill is a must. It will produce quite a bit of natural elex over time).
Part of the reason I made it that high is because I wanted to get to 91 con to use a named Axe I found called The Killer. This proved disappointing; the 2h axe light attack moves had really peculiar hit boxes and were unreliable. I liked the 2h cleric hammers better. I went with a mixed of melee and ranged. Using a couple of named energy weapons and a Flamethrower B2 (or somesuch) for funsies.
I was wanted twice in Goliet. The first time I was trying to talk to Sinda and accidentally wound up icking something up. I am so fucking sick of games who make a single key universal and make looting shit/talking to people more complicated becuase you have to “dodge” displayed store inventory or fucking chairs. Also, more games need to learn from Assassin’s Creeds: whatever the latest version is. They didn’t do a loot animation there. It’s not the first game to go down that road IIRC but if I’m going to pick up 6000 things please for othe love of god spare me the animations. And consider AoE looting. And allowing me to safely talk to people. And never fucking sit in chairs.
The character progression is weird because of the misleading attributes and inability to tell if some skills are even contributing but this is an easy fix. The first level of ranged/melee attacks should have added flat damage (it’s apparently %) to make the early game less frustrating. Overall though, I got satisfaction out of the system. It’s better than the progression mechanics of several Mass Effects and Elder Scrolls games (I have not made up my mind whether I include Skyrim in that category, but I’ve thought about it; I did think Skyrim was Bethesda’s best progression mechanics since Daggerfall but was overall not especially fond of the system).
The story I also enjoyed. I must have drank a billion elex potions but never moved beyond “neutral” and was emotional enough for a number of dialog options down the strerch. I inadvertantly romanced Caja (was speed clicking through some dialog) although I have no immediate qualm about that. I think I’d prefer to romance Nasty though. She’s hilarious.
Some of the quest design was interesting and some was problematic. I quite liked. e.g. the quest to find the missing Elex in Goliet. In my first game I basically let the thief off. Later I returned to discover his brother had gone full mutant and killed him. Now that’s the kind of world building and consequence I can get behind. Also, my Dome city wound up in a pretty nice equilibrium. But in a streamer’s game I saw where the entirety of the Berserkers and Seperatists were executed. o_O. OTOH, there are several quests that are 100% clearly a terrible idea but you have to do them, only to discover all is not as it seems with the quest. I am not especially a fan of this sort of design.
The game is still rough around the edges. In fact, while recent patches have improved some things I found the controller support became erratic. It’s a shame PB isn’t capable of polishing their games more (a problem I suspect is partly due to them being small and largely at the mercy of publishers).
Overall I am pleased with the money I spent on this game.