Gothic, Risen... ELEX

THQ Nordic teases a Gothic remake in the works at their Barcelona studio.

This is not a full game. Its a playable teaser version to a potential approach for a new Gothic game. Nothing is set in stone.

So your feedback is essential to turn Gothic into a modern game. Therefore, and to reward your loyalty, Gothic - Playable Teaser is totally free for all fans who already have any of the titles in the Gothic saga or developed by Piranha Bytes!

IMO, it was too easy, felt more linear, and recycled the same mobs over and over again. It was not an interesting environment to explore.

I think in part that was due to the weapons that dropped towards the later part of the game. Combat when from really hard to “I have a gun that 1 shots everything.” This made the fighting part of the game (which is 95% of it later on) trivial.

My favorite part of elex was having Angrim somehow fall through the floor of his house and get stuck in an unreachable part of a waterfall, rendering joining the the barbarian-style tribe impossible. Fuck it, I guess I’m gonna use guns.

Given the length of the task list they expected from potential joinees you were probably better off :)

I started playing this last weekend. Really liking it after a few hours.

The movement/animations certainly need help but the game wasn’t nearly as clunky or ugly as I imagined it to be based on reviews. Was it fixed post-release? I’m playing it on an Xb1X and frame rate has been smooth (even with all the swaying foliage), graphics do not look last gen and the art design looks fine to me (I think someone said it lacked cohesiveness or looked amateurish; something along those lines). Also, the voice acting so far has been acceptable, as well. Don’t get all the complaints.

On the other hand, I also started playing Brutal Legend which I had never played before and was disappointed. Even on the Xbox One X, the already low frame rates dropped constantly; graphically the game looks like an original Xbox game.

No, there was no post-release upgrade. People are just down on PB :)

I think they expect too much. PB develop large-ish, dense worlds and Gothic 3 excepted, 100% handmade content. They operate on a fraction of the budgets of AAA games.

Oh man, Bigsby is a hoot.

Am I missing something with this game or does it not simply not mark the minor quests? I’ve talked to some npcs and got some vague directions to go and do something for them, and when I interact with the items it triggers the quest progress update, but I didn’t have the quest in my log before that point.

Jesus this game can be brutal…and I love it. It’s like being transported back to the mid 90s when devs didn’t give two shits about balancing and ruining your day. After hitting level 10 or 11 I finally managed to upgrade my stats high enough to upgrade the Energy Sword I that I found in some poisonous cellar that required chugging antitoxin potions like they’re going out of style. Now I’m comfortably taking on the skull level baddies and getting used to the intricacies jankiness of the combat system, trying to make the best of it.

Quests are probably the biggest surprise in this game, I’ve had a number of them unfold very differently from expectations so far, which is a huge plus.

I liked Elex, but its very difficult at low levels. It also uses some kind level based combat mechanics. For example, I had a low level weapon that was a spear or something. It sucked and everything kicked my ass. Then much later, when I was like level 40+ I came back to an area with the same enemies as before and then used that same low level weapon and I could totally destroy the enemies.

I thought Elex was supposed to have a very detailed menu to configure the difficulty level.

It does, you can configure virtually every aspect of the gameplay, from minigames to combo timing sensitivity.

But you were much higher level, so wouldn’t that make sense?

Well the game doesn’t exactly tell you that you get automatically stronger with each level (personally I don’t feel it yet at lvl 12). You only see your stats, which are supposedly only used for unlocking perks and access to gear, and the damage on the weapon. Going by that it’s easy to see why someone would be surprised to learn they’re dealing more damage with the same gear at higher level.

It’s like most RPG, where strength boosts melee damage

That’s what it says, but if you go to official and steam forums you will find plenty of posts stating it doesn’t do anything, same for dexterity. And if it does, the effect is negligible to the point that it’s nearly impossible to notice.

Weren’t you just saying how you come back with a higher level and the same melee weapon, you do a lot more damage? Is this with no extra points in strength or something?

Given the tooltip, and the standard RPG mechanic, I think people would be more surprised to learn it doesn’t do that!

That was @DeepT. It wouldn’t be the first game that uses such a mechanic.

Exactly! That’s why I was surprised too when I started looking at forums (for unrelated information) and came across these posts. I can tell you from my own experience that bumping my dexterity from 10 to 43 had no noticeable effect on my ranged damage (using the same weapon), and that was on normal difficulty.

I got this in a recent humblebundle and as hoped, it is giving me Gothic deja vu in a big way. I’ve restarted a couple of times, and settled on playing with a controller as I just couldn’t get the combat timings with mouse and keyboard. Loving the exploration and danger around every corner, not just danger but one shot death. The addition of the verticality via the jetpack is taking some time to get used to as I have come to realize I simply don’t look up in first person games. This will be an enjoyable one I think!