Graveyard Keeper (bring out your dead)

I’ve played a bit more. I keep coming back to how I’m not really pulled forward by anything. I have tasks to accomplish, yes, but the lack of enforced sleeping at night removes the diurnal rhythm from the game and turns my energy bar into a boring necessity to work around rather than a resource to utilize effectively.

I’ll probably come back to it, but as much as I like some aspects of it (tone, progression, presentation) it doesn’t quite all come together.

I hate to say it, but it feels like GK could have used an Early Access period.