Yeah, the hunting minigame is sort of broken right now. That is, the timer counts down in real-time, but everything else about it lags very badly. I get maybe 5-6 shots during that one minute, and the walk speed is intolerably slow. Is that by design, or is it a function of processor speed? A haul of 10-20 food doesn’t get me very far, and it’s a stark contrast from the original game (and history) where a hunter would often shoot more food than could be carried back, especially in the Great Plains with those bison.
Sure, food availability was a function of which animals showed up, and the food issue was always a bit of a challenge with the original. Specifically, the hunting minigame changed over time. Early versions were mostly a timing game, where you tried to time your (slow-moving) shots to hit animals that ran across the screen. That one was interesting, because player “skill” improved with practice/experience. Later versions were like a top-down SHMUP, with your shots going in whatever direction your character was facing, which was more arcade-y. Other versions simply gave you a crosshairs on your mouse pointer while you kept an eye out for game, but without a character on screen or a need to manually pick up the meat.
Of course, back in those versions ammo was in limited supply (maybe even a carry limit?). Still, it was far more economical to buy ammo than to buy food. It was borderline cheating that way–we used to sell 95% percent of our food at the start, and then hunt along the trail, and trade our massive surpluses of hunted food for supplies. Like more ammo.