And done… 35 hours.
Lots to like, some interesting design approaches. Given Warlogs got a sequel in Technomancer, I wouldn’t be surprised if we saw Greedierfall in the future.
Some rambling thoughts which might be seen as spoilers…
It’s interesting that it really doesn’t use its big open world in any super engaging way. You don’t discover anything through exploration - the plot adds new areas you can fast travel to. You can’t interact physically with the landscape - there’s no climbing, jumping, swimming… and low obstacles are impassable, so it’s still the old Spiders model of corridors linking open areas. It’s not as awkward to navigate as say The Technomancer, and it looks nice, but it’s just a backdrop for you to trot through on your way to the next chief to click on.
It also looks kind of samey - most of it’s a rocky wooded area, sometimes rockier, sometimes woodier, but generally much the same. Finding some hot springs, or a village of bones are pleasant exceptions. I couldn’t locate anything anywhere in this world if you dropped me back in it - easy traversal, similar scenery everywhere, very efficient quest markers, mandatory fast travel (lots of back and forth) all add up to make the island of Teer Fradee a minor cast member, instead of a star. Which is ok - it wants to tell a story with lots of characters, conversation and negotiation and it does. It’s just interesting that so much effort went into the trappings of an open world RPG when that’s really a secondary aspect of their game. The combat is fine, but not notable, and a lack of variety in the beasties makes it a little bit of a chore as the game progresses too. Fights are short and fluid though, so no problem IMO.
The meat of the game all the various interactions with the new and old inhabitants of Teer Fradee, and that’s so novel and they commit to it so much, that it carries the game. There’s a bit too much click on this guy/click on that guy/you’ve solved it but the diplomat’s perspective is just more interesting than games where you have a less evolved role in the world.