So far my Inquisitor (level 9 now) has been mainly focused on the gun abilities, and adding damage to those gun abilities. I tried the various Rune things, I’m not sure how effective they are. Like the flame spell? I didn’t quite like the way that happens, so I got rid of all the flame stuff, I’m going to ignore the flame side of the character and concentrate on just the piercing and cold and lightning damage I think.
It looks like at the end, you can have an aura that adds to cold, lightning and piercing damage. Or (mutually exclusive) you can instead have an aura that adds to the flame damage. So it’s either flame or cold/lightning. So I picked cold/lightning for this character.
It’s also interesting that you can turn one of the big flame damage spells into a Chaos damage spell instead. So you could potentially pair that one really well with an Occultist focused on Chaos damage.
I do like that trap spell, where you lay something on the ground, and when people walk over it, it triggers this wave of cold/chilling damage effect in four directions. So I’m keeping that one. I’m also keeping the buff you get early on, that adds to your health and gives some other defensive buffs too.
I’m thinking maybe the natural pairing for this type of character, since I’m already using guns, is the other guns character.