Grim Dawn - An ARPG from Crate (ex Iron Lore aka Titan Quest devs)

Agreed. It’s my favorite part of ARPGs, and that’s why this is my favorite ARPG by far now.

I take back what I said upthread about there being too many damage types. The reason for it is that it provides them a lot of flexibility on how many different types of classes they can make. Sure, you could make these same classes with less damage types, but there would then start to be a lot of repetition in various abilities for various classes.

And since you want the player classes to have access to a ton of damage types, that means the enemy gets access to all those damage types as well, which means the players now have to protect against all those damage types too.