Grim Dawn - An ARPG from Crate (ex Iron Lore aka Titan Quest devs)


I’m playing as a Warlord (Soldier + Oathkeeper) now, which requires the second expansion. I think you said you only have the first expansion? I think most people with the first expansion only would probably go with a Death Knight (Soldier + Necromancer).

The second expansion has a Sword and board character class called the Oathkeeper. Not only do you get tons of skills with a bonus if you have a shield, it also has good Area of Effect spells like you want. There’s one called Judgement that’s very satisfying. Everybody gets pulled toward you, so you act like a giant magnet when you activate it and enemies stumble and fall towards you.

If you don’t have the expansion, the Soldier does have a couple of AoE skills, one is Blitz, where you rush toward an opponent, and when you make an impact, I believe the resulting impact has a radius, so enemies clustered close get hit. It has a 180 degree arc effect in front of you. There’s another skill, Blade Arc, that also hits 180 degree arc in front of you, and finally there’s a Force Wave, which sends out a wave directly in front of you that can briefly stun enemies, which is very nice for some crowd control.

If you do go with the Necromancer as your second class and stay away from pets like skeletons and blight fiends, you’ll have some nice aura effects that will enhance your damage and weaken enemies, and you eventually can get something called Siphon Souls, which is a nice area of effect damage spell.


Well, there isn’t any danger in the first two acts, unless it’s your first character ever and you have zero in your stash. The first two acts are pretty simple and straight forward for nearly any build with found gear. But yes, I’m assuming people have played the game before; if you’ve gone through the game once there isn’t much early on that is challenging unless you’re on ultimate difficulty.


I would suggest that you might want to further specify how you want to play. With Oathkeeper, you can make a lot of different sword and board character types. For example if you want great AOE with a shield, try an Arcanist/Oathkeeper and go with augmented Callidor’s tempest. Then when you attack packs just go: Vire Might, Judgement, Callidor and dissolve them in a big burst. Arcanist offers tons of offensive and defensive options and has great fire synergy.

Or Occultist and go with all the poison augmented skills in Oathkeeper and use the great debuffs combined with oathkeepers great defensive buffs.


Yeah, the synergies between classes is really what GD is all about I think. Yes, there are some pure monoclass builds, but the consensus is they are more novelties rather than really effective approaches to the game. Even if you just max out one good skill from a second class, you can really augment your original build’s effectiveness (and you can put points into the other class’ basic stats bar, and gain more, well, basic stats).


I reached Fort Ikon last night with my Warlord, hitting level 52 or 53, I forget which. And I’m wearing the Ms Gazer Man chest piece. It’s more like a mascot costume than just a chest piece! I hope this isn’t a mistake. I like how I was kicking so much ass through even the skeleton key areas so far with this character. The Ms Gazer Man outfit lowers my armor and offensive and defensive abilities (but I do a lot more damage), so we’ll see how this goes.


My Warlord’s march through Cairn continued yesterday. Since I’d made it through the Steps of Torment all the way, and Port Valbury all the way, I decided to test the limits and see if I could get through the Necropolis to the far end, and go through the portal and enter the skeleton key area in the void.

I fought through level after level, and finally got to the end boss for the first time. Holy shit. This guy is serious. He’s not kidding around. After I had his health down to almost zero, he switched over kicking my ass. I couldn’t keep my health up even after drinking a potion, even though I was trying to stay away from him, and I glanced up, and the moment I died, his health was back up to FULL. So I nearly beat him, but then he somehow sipped up all my health into himself.


I’m not sure what happened to you, but Sharzul doesn’t health regen that fast normally. There might have been a mutator that was helping him out or if you were playing on Ultimate, all bosses get full health when you die (though that seems improbable). What you are describing is much more of a Ravager thing.


Yeah, I’m wondering the same thing after finding him in the monster database. There’s no skill listed that steals health. And yet, my health was draining ultra fast, and his was going up from almost nothing to full. I really should have looked at the active mutators I guess.

I was just having such an easy time up to him that I figured the mutators didn’t matter on that level.


So, I sat down for some more Grim Dawning last night after my wife took over watching our son for the night.

Instead of single player, my friend was on, with a level 25 character who had finished act 1 in hardcore, so I looked through my stable of hardcore characters who are still alive. My Elementalist was around 24 and had finished Act 1, so we went in and started doing quests in Act 2.

My friend accidentally discovered something in the HUD that both of us couldn’t believe.was there.

Here’s a screenshot I already posted upthread to illustrate:

You see where it shows your level? In this case it’s a 91. Right above that there’s a little round symbol? That’s a clock. If you hover the mouse over it, it shows the real world time. If you click on the clock once, it toggles on the real world time right at the top center of the screen. Wow! Mind blown. Sooooo useful. When it was midnight, I knew I had to stop playing.


Ah nice one. I had seen that clock before and couldn’t for the life of me work out how to get it back. Now I know, cheers!


I did the Ancient Grove with my Warlord yesterday.

At this point, I’d managed to finish and beat all 3 of the other rogue-like skeleton key areas, so I was really hoping to do this one too. Sadly, the last boss managed to beat me, just like he beat my Purifier.

That last room is a bitch, because there’s so many flamethrowers in there that make it an environmental hazard like no other. Even with max fire resist, standing in the wrong spots is deadly I think.

If I do another run at it, I’ll have to be mindful of that.


Yes, Ancient Grove is a nasty nasty thing at the end. I haven’t beat it.


So I took my 3rd character, a Warlord and ran through the whole game on veteran, finished at level 66 as I did most nook and crannies on the maps. starting a epic run but this time bee lining grabbing important things only. Shield thrower and retaliation and I’m a killing machine and my health barely moves. I have mostly stuck to the story line and haven’t really explored the end game content, I always thought that is what you did after winning on ultimate but I will have to rethink those thoughts.


My Warlord is almost done with the game on Veteran. I liberated the final base for the Malmouth resistance this morning before coming to work. There’s still a few quests left for Malmouth, and after that I’ll have finished on Veteran. I’m currently level 67. I did run through each of the skeleton key areas twice though, except Ancient Grove. I still have to do the Ancient Grove one more time to try to successfully finish that quest.


I blew through veteran with my warlord. Only stopping at the shrines to finish out devotions. Started ultimate at 67. Just finished up act2 now at 76. Going to need to grind gear soonish but still breezing through most mobs.


So if you use a token to unlock Ultimate, it seems like you still need to go hunt down all the shrines on the different difficulties? Do you have to do the same for quests, aside from the extra bags?


No. All quests that give attribute or skill points on Elite and Veteran are given to you when you use the token.


Found out that I didn’t do the Ancient Grove on my veteran run. Went back and ran it, 2 potions was all I needed :)


Last night I finished up Malmouth with my Warlord. It’s amazing how much quicker Malmouth was in comparison to doing it with my Purifier on Elite difficulty, which is the last time I went through the area.

This time I just kind of breezed through it, phase shifting between the enemies and running everywhere.

After I beat the game, I went back to get rid of my one remaining quest: To complete the Ancient Grove.

I did beat the final boss in the Ancient Grove this time, but something happened at the end, and I died. So I wasn’t able to collect any loot, but I got credit for finishing it, so I got it off my quest log. Yay! I do wonder what kind of loot I would have gotten though, since I’ve been seeing some really interesting blueprints and purple items drop lately. I got to level 72 or 73 by the end.

I started the game on Elite difficulty, but boy it is way too easy. Obviously Elite difficulty Act 1 doesn’t scale up this high. So I’ll have to run through it and get to the Forgotten Gods area, which should scale up properly.

Edit: By the way, the last shrine I got in Malmouth was actually my 55th shrine, so by completing the game on Veteran, I got all the Shrines. I did start the game in the Crucible to get those devotion points first though. So for someone who doesn’t do the Crucible, I’d guess that the shrines in the game are probably about 8 short of completing your devotions on Veteran.


In the characters I’ve been working on, I’ve hit 55 devotion points long before getting to Malmouth in Elite. I’ve still not found a character build I really like though. The closest is my dual-wield pistol Pyromancer I guess, who is 78 at the moment in Elite.