Grim Dawn - An ARPG from Crate (ex Iron Lore aka Titan Quest devs)

I’m using one. I just go into the options and turn on the non-steamcontroller controller settings. r3 works for me (I have auras and passives on there)

I’d have to suggest soldier as one build. Feels very very normal with the controller and all the spells are fun and engaging. I used blitz + forcewave to kill most things, plus Bull as a devotion. Was pretty fun and should last you a while to get used to the controller. Now I’ve got a level 70 purifier (inqusitor + demo) using purely the controller, and that has been EXTREMELY fluid. The controller REALLY works well with ranged weapons and auto attacks, because you can kite so much more effectively.

it can be funky with magic attacks. It’s definitely not as precise. but I bet you could make it work, especially with a little practice.

Great to know that it works. I’ll try uninstalling and reinstalling.

Do you need any drivers or special mapping apps? Or it’s just plug and play?

Stated with a nightblade, not really enjoying it, while he isn’t weak t doesn’t feel powerful the hits seem weak and pathetic even though they die easily. Game itself plays nicely i’m just not an alt player so really need to get the first pick correct as I don’t normally replay games or enjoy redoing stuff over and over, this will probably be a 1 play through only. Might try a soldier instead

Mine is still not working. Seems that the R3 button is not recognized at all. I’ll try getting a mapping software to see I can get it working.

EDIT: It was my mistake. I was going through the bugs forum again and spotted someone mentioning that the control scheme had changed. The skills in the skills bar is now assigned from the Skills page instead of using the R3 mouse emulation scheme. I tried interacting from the skills page and indeed, found that the skills assignment is performed from there!

Thanks. Your post confirming that f310 is working led me to figure it out instead of giving up on the controller.

Isn’t that true of every class until you build up the skills?

I have no idea, this being my first play through. never felt weak in Diablo 3 I don’t mean as in the powers I have but in feeling like I am hitting a mob with some plastic sticks not steel magic blades. there is no oomph or feeling. Just hoping this does not continue.

I love my monk in 3 he moves around kicking ass like Bruce Lee from the off, he feels like he can kill 50 at once, this nightblade can do that but the feel is weak and limp.

You’ll feel more powerful, the oomph comes to every character. The first few levels are definitely less powerful for certain characters than others. I said the same thing earlier in the thread, around May 2016 or so, I think. The first 11 levels play out quite differently for each of the 6 classes. Certain classes like the Occultist didn’t feel powerful at all at first, and then at level 11 starting kicking more ass than any of the others.

It’s up to you. If you stick with it, the Nightblade will start kicking ass. If you want more immediate feedback, start a soldier and go for Blitz as soon as you can. Come to think of it though, I think the earliest you can Blitz is also around level 10/11, so nevermind. Level 10/11 is kind of the point at which a lot of the characters get kickass abilities I guess.

Thanks, @Kyle700. Very helpful!

Agreed. My Deceiver is a walking storm at higher levels. Things flying and dying as I move. Game does an excellent job of making you feel powerful.

My Nightblade is level 74 I think. Higher up the level chain you can dish out a lot of damage. Shadow Strike is the big damage-dealing skill in my build and it has plenty of oomph. She’s still a very squishy character, though. I really need to do a lot of dodging and have a lot of situational awareness. On Ultimate, just attacking those fiery dudes around the aether crystals can kill her, presumably from retribution damage.

For a toon that feels a bit punchier and more survivable, I think Blademaster is pretty great.

Any class with a killing aura? You know, just walk around and kill stuff. Smoking cigars. Soiling the bushes by the side of the road…

Necromancer has skeleton-shaped auras! And, actually, a pretty nasty aura aura.

You should play necro.

Calidor’s Tempest is pretty much that, a point blank area of effect that lets you just run in the general area of something to kill it. It has to be triggered, but you can keep it pulsing continuously. Note it’s a later game build, maybe even after all of veteran. But that battle mage would be an excellent vehicle for that and the game is so easy up to that point with flash freeze, fireballs, and devastation.

I was surprised how great it played with a controller.

I see a Spellbinder in the Build Compendium that focuses on that skill. Looks interesting. Wish I could set it to autocast.

I wanted to try this build after my Demo/Arcanist Calidor’s build.
http://www.grimdawn.com/forums/showthread.php?t=65663

Not sure how the Battlemage with cadence + calidor’s would play in practice but it sounds cool. I know with my build I just hold down a button and cruise around with a radius of death that got me all the way to the ultimate expansion parts and level 100 before I started outpacing my equipment.

Necro + Shaman is pretty ridiculous. Max skellies and devouring swarm early and you can make a sandwich while you play pretty much.

Oh, right. That’s because they just added “official” controller support, so it is more integrated into the game. Glad you figured it out!

I got jinxed from earlier. I just had my first crash during play.

I’m trying this build, as far as I understand it (using Forcewave + Tremor now, I guess someday you respec to Cadence but not sure when). Currently heading towards the Warden and haven’t had any issues yet.