I’m coming up on the problem of having no more inventory space again. I need to go through my stash and clear out everything that’s lower level than 50, no exceptions. Even if it’s green or blue and fabulous.

Of course, hardcore is different. My friends actually have the discipline to keep all the low level items in the shared stash that can help hardcore characters survive Veteran difficulty. I was in multiplayer with them last weekend, and they have some amazing items in their shared stash for some many different character types. I don’t have that kind of discipline. Once a character gets high enough that they don’t need that item anymore, no matter how cool it was, I get rid of it.

I should designate one tab in the Hardcore stash to be just low level items from 1-40. Nothing goes in that tab except for good low level items that will help low level hardcore characters survive.

Do the DLCs for this ever go on sale? I have the base game, but sounds like I want to try out the other classes.

They do occasionally but not often, and not huge. Ashes of Malmouth went down to $12.99 at one point, iirc.

Or you could get that stash mod that allows unlimited storage and sorting, etc. I haven’t tried it but it seems very popular.

I did try that out. I wouldn’t recommend it. It only adds to the problem. With that app, you’re keeping even more and more and more stuff. So even more time has to be devoted to inventory management, which is dumb.

Even though I offloaded most of my items to that app, I won’t bother bringing anything back from it because I don’t want to waste my time sorting inventory, I want to play the game.

However, I do want to hold onto certain sets. And like I said, certain low level items that are really good for my hardcore characters early on. And I think I can do all that with the inventory room they give you in the game itself.

Yeah I haven’t used the mod either, but I do wish the game allowed you to sort stuff in the inventory slots.

Diablo 3 (console) inventory is still my favorite. Instead of a Tetris inventory, they just have it divided by type. So you don’t select tabs, you select type of item. So you go to pants, and it’s a list of all your pants in your inventory (or in your stash). You go to amulets, and it’s a list of all your amulets. Etc. It’s also way easier to decide what to keep and what to discard that way too.

In Path of Exile, I bought so many inventory tabs from them that I do that all manually. I have a stash tab only for pants, a stash tab only for swords, etc. So it’s decent, but it’s not as good as a list, because in the Diablo 3 list, it’s easier to see everything that you’re keeping.

Inventory Tetris is one of the reasons I don’t play this game more than I do. Just drives me up a wall.

Not sure which app you used for offloading, but I just put anything interesting into tab X in my stash and it sucks it into the offline stash. Then if I need something specific for a slot and level range I can easily search for it using the app. Limit to an attribute, slot, resistance, level range, etc.

To me it adds up to a lot less time than what I used to spend in game. They do give you tons of room in the game I feel but it’s just a pain to see what you have.

That’s a big no no in GD, resists are extremely important. Even with maxed resists the game can be punishing, if you are less than that…yah, it just turns into one shot madness.

Ultimate first act, is way easier than Malmouth Elite, especially with bad resists.

Now my characters, the ones in the 70s-80s at least, all have capped resists in Elite, or nearly there. Most are overcapped. It does, as you say, make a huge difference.

Also, life leech. Along with regen, leech makes it possible to tank the nasty mobs who like to suck down your life uber-fast. Combined with the “oh shit” abilities most classes have, and which many items grant, this enables you to survive the spikes that inevitably happen in the damage dialog.

For me, the biggest challenge now in the 80s is finding the right gear. Gear is gated at certain levels, mostly, so a lot of my stuff is like 75 even when I’m 81 or 82, as the next “gate” seems to be 84.

Bigbad slowly nibbled to death by my Warlord

For Aiur!

Edit: Sorry forgot to put up my build. It’s not solo optimal since I built this to tank for multiplayer against Gods this was his first try against her and I didn’t know if she had any tricks (especially at low health).

https://www.grimtools.com/calc/8NKzaLjZ

Cool look there, too.

Patch preview, not something they normally do

https://www.grimdawn.com/forums/showthread.php?p=735109#post735109

What I don’t understand is why a game where looting is a very big part of the gameplay insists on a shitty inventory. Why is the inventory space limited? Why aren’t there options to filter based on level, damage types or heaven forbid the type of item I’m looking at?

I tried using GD stash and now all my stuff seems to be gone. I must’ve done something wrong. It’s not the most intuitive UI.

I love GD. I backed it on kiskstarter, bought every expansion on day 1, but the prospect of starting new characters and scouring the inventory for the right equipment for them does not fill me with joy.

One way I cope with the inventory bloat is to learn to ignore pretty much everything that isn’t either a relevant set piece, a unique, or vital to the build I’m running at that time (or a build i might run and that I happen to remember the stats for). Like most I don’t collect anything under green when I’m out in the world, and I sell 99% of that (there is some that is actually BIS for some builds, or at least that’s what they say in the videos). I’ve been paring down the bajillion blues in my inventory, too, as I realize I’ll almost never need that stuff and if I do, it’ll drop again. And again. And again.

But yes, it’s a mystery why the loot system is so primitive.

So, after years of enjoying Titan Quest, and waiting on the next big announcement, I decided to try out Grim Dawn. I only have the base game, and I was curious what a good Rifle build is? I’ve started out with a demo, and I thought later on I would grab the Shaman, and see what skills I could stack.

I figure I would try something simple to begin with. In Titan Quest, my favorite character was the Illusionist, but that was because it was super lazy. Just drop traps everywhere and have the wolves do the work.

I’d check the Grim Dawn forums for the build threads, for the theorycrafting take on any particular approach. I do know I keep finding nice rifles, but I don’t think I’ve every used them for a serious build. They seem to suffer from the same problem two-handed melee builds suffer from–the bonuses on the single weapon don’t compare to what you can get dual wielding pistols, dual wielding melee, or using a shield or caster off-hand. Plus, you can add another augment and another component to a second weapon/off-hand/shield, plus get more special abilities. If you just have one item to put stuff on, or find stuff on, you are it seems gimping yourself. At least, that’s been my experience, and I’ve tried desperately to make a 2H melee build work.

That’s too bad. I know that TQ solved by not having 2 handed weapons (outside of ranged weapons).

2h ranged shaman with primal strike, you’ll destroy stuff.

Super quickie build Very quick build, concentrate on primal strike until it starts costing too much mana or one shotting things, and juggle between inquis and shaman as you level. When you start really needing more defense max out inquisitors seal. Inquisitors seal + wendigo totem + word of renewal makes you immortal in a lot of the game.

One of my favorite builds, and powerful right out of the gate. Viable to end game if you gear for it. Easy to level and fun.

The problem with a lot of forum builds, is that they are end game builds that rely on very specific gear (which is usually cheated in by GDstash). Every end game build relies on a lot of conversion of damage types, and all kinds of exacting gear combos. That build I posted will take you through most if not all of the game, with stuff you can self find.