FWIW, my enjoyment of Grim Dawn grew immensely when I started using Item Assistant.
Equipment is such a PITA to organize and deal with. Offloading “what to keep” into just dumping everything into the infinity stash to be searched against later frees up so much brain for murder. Highly, highly recommended.
e: and if you’re not aware of the amazing grimtools (build calculator, quest checklist, item database, etc), well, now you don’t have that excuse.
It’s awesome. Just make sure to follow the instructions step by step to get it working.
I’m a big fan of GD on controller. It’s not perfect – targeting is some value of wack on a regular basis – but it’s really good and a LOT easier on my wrist than m+kb.
The worst part of gamepad interfaces in these games is mitigated by the fact that you can seamlessly switch between gamepad and m+kb. So for things like viewing item or skill tooltips, inventory management, etc, I just put the controller down and run mouse+kb for a minute. Works really well.
Yah besides the gamepad being great in its own right, the game instantly switches between mouse/kybrd and controller. This allows you to for instance put all your static buffs on the “mouse” bar that auto pops up when you engage the mouse. It’s very easy to use the mouse for what it works best on, and the controller for the rest of the game.
Are you interpreting his post correctly? I do that too. Basically, you load up a character, and you activate all the buffs using the mouse, and then you pick up the controller and go forth and adventure. Then you come back to town and you use the mouse again to sell loot, then you pick up the controller and re-join the fight.
You’re just using the mouse to click some icons at the bottom of the screen. It takes 5 seconds. Then the rest of the time you use the controller to play. The game automatically switches control methods seamlessly.
So it’s:
5 seconds with the mouse
2 hours with the controller
1 minute with the mouse back in town selling loot
2 more hours with the controller.
I’m guessing the disconnect is that @Mellified thought we were advocating like switching over to the mouse during combat. Nonono, dude, we’re talking about permanent summons/auras that you toggle once per play session. It just frees up buttons for other things.
It’s very basic and straightforward, I feel like you’re missing something or at least greatly misunderstanding it. You only toggle buffs on one time then you’re done, you don’t touch them again (unless you die). Putting them on a hotkey saves room on your controller layout so you can keep the active abilities on ABXY, triggers, buttons, etc. Why would you want to tie up your Y button with a buff you only hit one time in a gameplay session?
Blizzard kind of rebuilt it all from the ground up for the console version, including adding things like dodge. It definitely feels “native” in D3. With Grim Dawn, controller support was added to an existing KBM game and supports both. Gamepad was my preferred way of playing Grim Dawn, but console version of D3 is more polished. Of course, the D3 versions are separate and they don’t support both, just the one control scheme for each.
Yeah. I never really used the dodge roll in D3. It didn’t actually feel like it added anything. The movement and aiming were perfect, though. This game I’m KBM. Should fire it up again (although I say that about all my games).