Ever since reading this post, and then trying that Flash Freeze build, I've been obsessed with this idea of "reducing resistances is better than increasing damage". So for the last couple of days, instead of playing a lot, I've just been coming home from work, turning on my favorite podcast, and then just going into each of my 6 characters and just exploring the skill trees and the devotion star chart, looking for ways to reduce resistances instead of increasing damage.
The Arcanist obviously has the Flash Freeze, which reduces Fire Resistance.
The Demolitionist has the Hellfire Mine which reduces Chaos Resistance.
The Nightblade has Night's Chill, which reduces Pierce and Cold Resistances.
The Occultist has Curse of Frailty which reduces Bleed resistance.
The Occultist also has Vulnerability which reduces Poison/Acid, Vitality AND Elemental Resistances (HOLY SHIT! Right?)
The Shaman has the Devouring Swarm which reduces Vitality and Bleeding Resistances.
The Star Chart doesn't seem to be as good about reducing resistances. Assassin's Blade has an ability that reduces pierce resistance, so that will be a good one for Nightblade who already has some points in Night's Chill. But I think it only goes into effect when Assassin's Mark actually hits? It's unclear. There's also some person's Witchblade, which has an ability called Eldritch Fire, which reduces Fire and Chaos resistance, and also does Fire and Chaos damage, but only when that ability actually hits. I don't know if the reduction in resistances lingers for even a micro-second longer than just that enemy getting hit with that ability that might proc every once in a while. Similarly there's an ability called Rend that reduces Bleeding resistance while doing Bleeding damage.
But really, the Star Charts don't add much to this idea.
So here's my plan:
I've already got that Sorceress with Flash Freeze who reduces Fire resistance and does fire damage.
I've already got a Nightblade that does Cold and Pierce Dual Wield damage while reducing Cold and Pierce Resistance. I was looking at this very closely last night. A Nightblade is all about doing Cold and Pierce and occasionally Bleeding damage. I'm tempted to make the second class for this character an Occultist, where Curse of Frailty would reduce bleed resistance, and Vulnerability would reduce Elemental resistance, making my cold damage even more potent. I'm really excited about this this build. It could be a killing machine.
Apparently a Nightblade/Occultist is called a Witch Hunter. My only concern with this character would be survivability. Doing beaucoup damage sounds awesome, but if I can't live long enough to do that damage, it would be pretty demoralizing.
I'll have to think of some other combinations which incorporate reduction of resistance. Thanks again for this idea! I love nerding out on skill trees looking out for this kind of stuff.
Suddenly the Occultist looks like an awesome second class to take for every character, since the Occultist provides the widest variety of reduced resistances.