Grim Dawn - An ARPG from Crate (ex Iron Lore aka Titan Quest devs)

My tank guy is a Warder also. I’m using sword and board and some retaliation/reflect. As of now (level 24-ish) the kill speed is ok (I’m using Devouring Swarm to kill normal mobs). I can facetank most bosses right now by throwing down that totem thing at my feet and putting out a Devouring Swarm every once in a while. Boss battles take a bit (man, there was some regenerating guy I think I fought for 5 minutes!) but there is no real urgency to the battles so far since his health doesn’t go much below 80%, if that.

I do love my pet classes and I have a pet guy I haven’t played in like a year at level 22. I may see if I can re-spec him to the Lazy Pokemon build, since that looks pretty fun.

Edit to add: does anyone else experience random but periodic freezups? Every once in a while (say about every 5 minutes) when going to a new area or entering an area with lots of mobs, the game will stops responding for about 5 seconds. Then, boom, everything is up to date.

I don’t remember any freeze ups, but it’s been awhile. Have a decent video card?

Yeah, I’ve experienced this sometimes. I thought it was related to me underclocking my video card so that Grim Dawn doesn’t shut my computer down, but maybe it’s something else if it happens to you too.

v1.0.0.7 released today. New class coming next year.

Patch details below.

[details=Summary]V1.0.0.7 - The Fall of Valbury (Changelog)
Enter Grim Dawn’s third Roguelike dungeon, the Aetherial overrun Port Valbury, with the release of our latest free content update, patch V1.0.0.7!

The patch is full of revisions intended to improve your experience and open up possibilities for new builds, with new loot, buffed skills and more!

This update also includes a few key Multiplayer bug fixes that we hope will squash some frustrating issues once and for all.

For the full list of changes, see below.

From everyone here at Crate Entertainment, have a happy and safe holiday season and a fantastic New Year!

V1.0.0.7

[Major New Features]
The Fall of Valbury, a new Aetherial roguelike dungeon, is now available.
With this massive new outdoor dungeon come 4 new Monster Infrequents, 2 new Unique items, 6 dangerous new bosses and mini-bosses and pages of new Lore to discover. Venture into Port Valbury and witness the complete destruction of a once vibrant commercial center and a reminder of the grim future that awaits all of Cairn should you and the Black Legion fail.
Those seeking death in Port Valbury can begin their adventure in the Conflagration, northeast of Homestead. Those Honored with the Outcast may also want to pay her a visit.

[Crucible]
Components that drop from beasts can now also drop in the Crucible.
Slightly reduced the drop rate of Unique items on Aspirant difficulty.

[Mod Tools]
Exposed the onPickUp Lua script hook to all items, previously was just quest items. This script hook fires when the item is picked up. Any function called receives two variables: looterID and itemID.

[Animation]
Added missing Possession animation to the Dual Guns animation set

[Tech]
Fixed an issue with auras becoming desynchronized in Multiplayer sessions (ex. aura buffs randomly coming on and off). This bug may have also been contributing to the Multiplayer Aura Kill bug that has been reported in the past. If that bug persists after this update, please let us know.
Fixed an issue where the LAN lobby could freeze while looking for games.
The DPS comparison on weapon tooltips now compares the DPS of the skill currently assigned to the left mouse button (LMB). If the assigned skill deals no damage, then the comparison defaults to default Weapon Attack. The DPS detailed tooltip in the character sheet now always shows Weapon Attack DPS regardless of what’s assigned to LMB and RMB.
Fixed a bug where calculated skill dps was not using the correct spell cast speed value.
Fixed displayed resistances on the character sheet not accounting for overcapped resistances.
Fixed a bug with mouse wheel scrolling used as a hotkey.
Fixed being able to access difficulty levels your character had not unlocked yet.
Fixed a bug where a disconnect from a Steam game could cause a game freeze.
Fixed off-hand auto-attack not dealing damage when triggering a Cadence strike while dual wielding. Previously, you would trigger a Cadence attack, dealing the skill damage, but then the off-hand would not deal normal auto-attack damage.
Fixed instances where attached Celestial powers would not show up on skill tooltips.
Fixed a bug with Chain Lightning skills when spell cast speed was very high.
Pickup hotkey now obeys item filtering.
Critical Damage tooltip in the Character Sheet fixed.
Fixed Resistance to Life Reduction not showing on Next Level skill tooltips.
Fixed item names not being visible in the world at max camera zoom.

[Game]
XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I’ve tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn’t have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.
Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.
Reduced some excessively high Aether resists on various enemies (ex. Aether Crystals, Flesh Hulks, Aetherial Phantoms). While these enemies are still highly resistant to the Aether, they should become more approachable for builds heavily reliant on Aether damage
Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.

[Itemization]
Increased the base speed of melee (non-caster) weapons in the 20-55 level range. This is primarily a quality of life change for characters levelling with melee builds and is a net DPS buff.
Reduced material costs of low level Epic Item Blueprints
Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trolls
Relic - Belgothian’s Carnage: adjusted chance of Defensive Ability Reduction to 25% chance of 40 Reduction for 2s, reduced Pierce damage bonus to 8
Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%
Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist

Legendary Items
Legendary - Abyssal Mask: added 20% Bleed Resist
Legendary - Arcanum Sigillis: increased % Attack Speed to 16% and Offensive Ability to 33
Legendary - Bane of the Winter King: added 15% Cast Speed
Legendary - Barrelsmith’s Twins Set: added 12% Cooldown Reduction
Legendary - Barrelsmith’s Crossfire: added 4% Cooldown Reduction, increased bonus to Grenado to +3, increased % Attack Speed to 15%
Legendary - Barrelsmith’s Salvo: added 4% Cooldown Reduction, increased bonus to Canister Bomb to +3, increased Offensive Ability to 45
Legendary - Black Flame Covenant Set: added 300 Health bonus
Legendary - Visage of the Black Flame: added 22% Poison Resist
Legendary - Bloodfury Spaulders: added 14% Chaos Resist
Legendary - Circlet of the Great Serpent: increased % Vitality Resist to 20%
Legendary - Clairvoyant’s Hat: reduced Health to 90
Legendary - Clairvoyant’s Mantle: reduced Offensive Ability to 45
Legendary - Codex of Eternal Storms: increased Offensive Ability to 66, increased damage on Call the Storm
Legendary - Crown of the Winter King: added 28% Elemental Resist, increased % Health to 6%, increased damage on granted skill
Legendary - Demonslayer’s Jacket: increased Energy Regen to 2.5, added 15% of Pierce dealt as Vitality
Legendary - Demonslayer’s Hat: added 30% of Cold dealt as Vitality
Legendary - Demonslayer’s Life-Ender: increased Energy Regen to 2.5
Legendary - Faceguard of Justice: added +1 to Demolitionist Skills
Legendary - Glyph of Kelphat’Zoth: reduced % Crit damage bonus for pets to 5%, reduced Lightning damage for pets from the skill proc to 3-18, reduced Physical dealt as Lightning to 25%
Legendary - Handguards of Justice: reduced Offensive Ability to 24
Legendary - Heart of the Mountain: improved attack rate and slightly improved special attack damage and toughness of the summoned Chillmane, added 24% Vitality Resist and 6% Cast Speed, increased % Attack Speed to 6%
Legendary - Hellforged Legplates: replaced bonus to Vindictive Flame with +2 to Grenado
Legendary - Iceskorn Talons: added 14% Cast Speed
Legendary - Invoker’s Elements Set: increased % Crit damage bonus to 18%. Added -20% Aether Resist Reduction and increased the damage dealt by the skill proc.
Legendary - Markovian’s Fortress Set: increased cooldown on skill proc to 4.5s
Legendary - Mask of Infernal Truth: replaced bonus to Vindictive Flame with +2 to Grenado and +2 to Canister Bomb, added % Physical damage bonus
Legendary - Maw of Despair: increased % Chaos Resist to 18%
Legendary - Obsidian Juggernaut: increased damage on granted skill
Legendary - Ring of the Black Matriarch: reduced % Physical Resist reduction on the granted skill to -10%
Legendary - Sovereign Ruby of Domination: granted skill now also buffs the player with Offensive Ability and % Crit damage. Reduced % Crit damage bonus to 15% and Offensive Ability to 80.
Legendary - Spark of Ultos: added 45% of Cold dealt as Lightning, reduced Lightning damage bonus for pets from the granted skill to 1-36 and the Physical dealt as Lightning to 25%
Legendary - Stormcage Legguards replaced bonus to Skyfire Grenado with bonus to Maelstrom
Legendary - Temporal Arcblade: added 14% Attack Speed
Legendary - Temporal Tempest: added 30% of Aether dealt as Lightning, reduced cooldown on Temporal Shift to 14s and added 20% Elemental Resist Reduction to its effect
Legendary - The Adversary: added +2 to Shattering Blast
Legendary - The Deathmark Set: reduced % Attack Speed bonus to 12%
Legendary - The Sacred Balance Set: added 50 Offensive Ability
Legendary - The Venomblade Pact Set: reduced Offensive Ability bonus to 45
Legendary - Nex: increased bonuses to Fire Strike and Amarasta’s Blade Burst to +3
Legendary - Ortus: increased bonuses to Explosive Strike and Lethal Assault to +3
Legendary - Trozan’s Ascension Set: increased damage and explosion radius on Fallen Comet, increased Defensive Ability to 80, added 5% Crit damage
Legendary - Trozan’s Hat: increased Defensive Ability to 30 and % Chaos Resist to 20%
Legendary - Trozan’s Mantle: increased % Vitality Resist to 30% and % Cold Resist to 50%
Legendary - Trozan’s Starkeeper: increased Offensive Ability to 65, reduced cooldown on Falling Skies to 4.5s
Legendary - Ultos’ Storm Set: reduced % Offensive Ability to 6%
Legendary - Ulzuin’s Torment: added +2 to Grenado
Legendary - Warborn Set: reduced healing on the skill proc to 6%, reduced % Attack Speed set bonus to 9% and Physical damage bonus to 12-22
Legendary - Warpfire: reduced the Cold dealt as Fire to 45% and the % Fire and Aether Resist Reduction to -20% on the skill proc
Legendary - Wildblood Girdle: added flat Vitality damage, increased % Elemental Resist to 26%, replaced % Physical damage with % Vitality damage
Legendary - Wildblood Mantle: added flat Vitality damage, increased Offensive Ability to 45
Legendary - Wildshorn Legguards: added 4% Physical Resist and 20% Bleed Resist

Epic Items
Epic - Amarastan pauldrons: added 15% Bleed Resist
Epic - Amarastan Sigil: added 20% Bleed Resist
Epic - Arcane Eclipse: added 18% Elemental Resist and 10% Chaos Resist
Epic - Blazethread Sash: added 15% Chaos Resist
Epic - Blessed Torch: reduced chance of % Damage Reduction to 10%, but doubled the chance of activation
Epic - Bloodreaper’s Claw: reduced % Total Speed Reduction to 10%
Epic - Cerulean Shard: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
Epic - Chillblaze: replaced chance of % Total Speed Reduction with 10% Total Speed Reduction
Epic - Chillmane Mantle: added 20% Pierce Resist
Epic - Circlet of Burning Rage: added 15% Chaos Resist
Epic - Corpse Desecrator: chance of % Resist Reduction replaced with 15% Resist Reduction
Epic - Dawnguard Set: increased damage on the Lightning Spike
Epic - Dreadweave Girdle: added 16% Vitality Resist
Epic - Eastern Pledge Set: increased damage and reduced cooldown on the Sky Fragment
Epic - Empowered Acolyte’s Cord: added 20% Elemental Resist
Epic - Empowered Amulet of the Eye: added 20% Pierce Resist
Epic - Empowered Astral Mantle: added 25% Aether Resist
Epic - Empowered Band of Black ice: added 12% Vitality Resist
Epic - Empowered Beast Slayer’s Mark: added 18% Bleed Resist
Epic - Empowered Berserker’s Cowl: added 20% Elemental Resist
Epic - Empowered Blackwatch Seal: added 10% Bleed Resist
Epic - Empowered Blademaster’s Handguards: added 12% Elemental Resist
Epic - Empowered Blightshard Amulet: added 16% Vitality Resist
Epic - Empowered Bloodhound Greaves: added 12% Vitality Resist
Epic - Empowered Bloodseal: added 12% Vitality Resist
Epic - Empowered Boots of Unseeing Swiftness: added 22% Elemental Resist
Epic - Empowered Brawler’s Gloves: added 25% Bleed Resist
Epic - Empowered Briarthorn Band: added 20% Elemental Resist
Epic - Empowered Chillsurge Ring: added 15% Vitality Resist
Epic - Empowered Crown of Command: added 20% Elemental Resist
Epic - Empowered Cruel Edge: reduced % Chance of Defensive Ability Reduction to 40
Epic - Empowered Doomforged Breastplate: added 15% Aether Resist
Epic - Empowered Dreadnought Footpads: added 10% Chaos Resist
Epic - Empowered Embergrip Handguards: added 18% Chaos Resist
Epic - Empowered Enchanter’s Insignia: added 15% Aether Resist
Epic - Empowered Essence of Beronath: added 15% Elemental Resist
Epic - Empowered Eternal Band: added 20% Aether Resist
Epic - Empowered Eye of the Beholder: added 20% Aether Resist
Epic - Empowered Fanatic’s Overcoat: added 12% Aether Resist
Epic - Empowered Final March: added 15% Aether Resist
Epic - Empowered Fused Carapace Armor: added 20% Vitality Resist
Epic - Empowered Goliath Signet: added 15% Vitality Resist
Epic - Empowered Grenadier’s Shoulderguard: added 15% Chaos Resist
Epic - Empowered Gunslinger’s Jacket: added 18% Bleed Resist
Epic - Empowered Gutworm’s Bloody Seal: added 15% Vitality Resist and 15% Pierce Resist
Epic - Empowered Heahunter’s Trophy: added 15% Vitality Resist
Epic - Empowered Heretic’s Sigil: added 20% Chaos Resist
Epic - Empowered Hermit’s Legguards: added 25% Vitality Resist
Epic - Empowered Inscribed Bracers: added 20% Aether Resist
Epic - Empowered Insignia of Justice: added 18% Bleed Resist
Epic - Empowered Lifeblood Band: added 10% Bleed Resist
Epic - Empowered Lorekeeper’s Band: added 15% Aether Resist
Epic - Empowered Malduin’s Cloth: added 15% Aether Resist
Epic - Empowered Mantle of the Weeping Eye: added 15% Chaos Resist
Epic - Empowered Marrow Band: added 25% Bleed Resist
Epic - Empowered Mask of Delirium: added 18% Bleed Resist
Epic - Empowered Mistwalker’s Leggings: increased Aether Resist to 24%
Epic - Empowered Nether Crown: added 12% Vitality Resist
Epic - Empowered Nighthunter’s Chestguard: added 20% Vitality Resist
Epic - Empowered Oldenar’s Stabilizer: added 20% Aether Resist
Epic - Empowered Quickdraw Gloves: added 20% Bleed Resist and 12% Vitality Resist
Epic - Empowered Quickening Gem: added 20% Pierce Resist
Epic - Empowered Razorback’s Spined Mantle: added 15% Bleed Resist
Epic - Empowered Rifthound Leather Boots: added 20% Bleed Resist
Epic - Empowered Ring of Eternal Rot: added 15% Chaos Resist
Epic - Empowered Ring of Vile Intent: added 20% Elemental Resist
Epic - Empowered Seal of the Blazing Inferno: added 15% Chaos Resist
Epic - Empowered Shadow’s Grasp: added 15% Vitality Resist
Epic - Empowered Skinflayer Raiment: added 30% Bleed Resist
Epic - Empowered Slithscale Legwraps: added 20% Aether Resist
Epic - Empowered Soiled Trousers: added 10% Vitality Resist
Epic - Empowered Soul’s Touch: added 15% Vitality Resist
Epic - Empowered Spellbinder’s Grip: added 15% Aether Resist
Epic - Empowered Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 50
Epic - Empowered Stonewrought Groundbreakers: added 20% Bleed Reisst
Epic - Empowered Stormcaller’s Circlet: added 20% Elemental Resist
Epic - Empowered Stormcaller’s Gem: aded 20% Elemental Resist
Epic - Empowered Swampdweller’s Legguards: added 20% Bleed Resist
Epic - Empowered Tempest of the Void: added 20% Elemental Resist
Epic - Empowered Tempest Sigil: added 15% Elemental Resist
Epic - Empowered Templar’s Headguard: added 15% Chaos Resist
Epic - Empowered Templar’s Leg Armor: added 15% Chaos Resist
Epic - Empowered Thundertouch Bracers: added 12% Aether Resist
Epic - Empowered Warlord’s Spaulders: added 15% Bleed Resist
Epic - Empowered Warmaster’s Pride: added +2 to Shattering Blast
Epic - Empowered Warp Shard: added 15% Bleed Resist
Epic - Empowered Wrathblade: added 14% Attack Speed
Epic - Empowered Wretched Necessity: added 20% Aether Resist
Epic - Empowered Zealot’s Gauntlets: increased Chaos Resist to 25%
Epic - Empowered Zolhan’s Battle Plate: added 12% Aether Resist
Epic - Equilibrium Sash: added 15% Aether Resist
Epic - Eternal Band: replaced chance of % Resist Reduction with 10% Resist Reduction
Epic - Eyes of the Reaper: added 18% Bleed Resist
Epic - Flamescourge Girdle: added 25% Elemental Resist
Epic - Flesheater Legwraps: added 35% Bleed Resist
Epic - Frostshard Crown: added 20% Pierce Resist
Epic - Illusionist’s Mark: added 20% Bleed Resist
Epic - Lapis Mantichora: added 22% Pierce Resist
Epic - Lifebinder: replaced chance of % Damage Reduction with 10% Damage Reduction
Epic - Malady: reduced chance of % Resist Reduction and % Damage Reduction to 20%
Epic - Mantle of the Patron: added 30% Elemental Resist
Epic - Mutagenic Sigil: added 16% Bleed Resist
Epic - Oblitorix: added 20% Aether Resist
Epic - Plaguemancer’s Amulet: replaced bonus to Black Death with bonus to Dreeg’s Evil Eye
Epic - Rifthound Legwraps: increased Aether Resist to 30%
Epic - Righteous Flame: added 15% Bleed Resist
Epic - Shadowspark Hood: added 15% Vitality Resist
Epic - Shadowstalker’s Belt: added 28% Bleed Resist
Epic - Sigil of the Depraved: added 18% Bleed Resist
Epic - Signet of the Damned: added 18% Aether Resist and increased Chaos Resist to 18%
Epic - Soul Pendant: added 20% Aether Resist
Epic - Spellweave Legwraps: added 15% Aether Resist
Epic - Spidersilk Hauberk: added 25% Poison Resist
Epic - Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 40
Epic - Stoneskin Girdle: added 15% Aether Resist
Epic - Stormtrap: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
Epic - Terror of the Grove: added 40% Poison Resist
Epic - The Slugger: reduced % Damage Reduction to 10%
Epic - Thunderclap: replaced bonus to Skyfire Grenado with bonus to Heavy Ordnance
Epic - Vanguard Star: added 25% Chaos Resist
Epic - Venomblade Amulet: added 15% Aether Resist
Epic - Wildpact Emerald: added 18% Pierce Resist

Magic and Rare Items
Faction - Devil’s Musket: now deals primarily Fire damage instead of Aether, added % Fire damage. Skill proc now also deals fire damage in addition to Aether damage.
Rare Prefix - Blighted: added % Vitality damage, increased Chance of Retaliation to 25%
Rare Prefix - Bloodletter’s: increased Chance of Retaliation to 25%
Rare Prefix - Caustic (focus): replaced Chance of Reduced Offensive Ability Retaliation with % Vitality Resistance
Rare Prefix - Destroyer’s: replaced Chance of Fire Retaliation with % Cold Resistance
Rare Prefix - Dreadlord’s: added % Aether damage
Rare Prefix - Eldritch: replaced Mana Burn with % Poison damage
Rare Prefix - Plaguebearer’s: Flat Resist Reduction fixed at 15 at all ranks rather than scaling up with level
Rare Prefix - Tempest: increased Chance of Retaliation to 25%
Rare Prefix - Thunderstruck (armor/accessories): increased Chance of Retaliation to 25%
Rare Prefix - Thunderstruck (focus): replaced Chance of Lightning Retaliation with 5% Cast Speed
Rare Prefix - Tyrant’s: % Damage reduction fixed at 15% at all ranks rather than scaling up with level
Rare Prefix - Venomfang: Chance of Defensive Ability Reduction adjusted to 40 at all levels, but chance of activation increased to 33%
Rare Suffix - Abyss: Chance of % Damage Reduction replaced with 12% Damage Reduction at all levels, % Resist Reduction adjusted to 12% at all levels
Rare Suffix - Arcane Balance (weapons): replaced flat Fire and Cold damage with Elemental damage, increased % Cast Speed, added % Attack Speed
Rare Suffix - Bestial Rage: added bonus Health, replaced bonus to Savagery with bonus to Summon Briarthorn
Rare Suffix - Cabal (weapons): replaced flat Poison and Chaos damage with % Crit damage and a bonus to Possession
Rare Suffix - Conflagration (shields): increased Chance of Burn Retaliation to 25%
Rare Suffix - Elements: added % Attack Speed
Rare Suffix - Fallen Skies (weapons): replaced flat Cold and Lightning damage with % Crit damage and Offensive Ability
Rare Suffix - Ferocity: added bonus to Savagery
Rare Suffix - Flamecaller’s (weapons): added % Crit damage and % Elemental Resist, remove flat Fire and Lightning damage
Rare Suffix - Onslaught: added bonus to % Cast Speed
Rare Suffix - Shattered Reality (weapons): added bonuses to Fabric of Reality, % Cast Speed and % Attack Speed, removed flat Chaos damage and Offensive Ability
Rare Suffix - Voidfire (weapons): replaced flat Fire damage with bonus to Thermite Mine

[Class & Skills]
Devotion
Eel: added 4% Move Speed
Harvestman’s Scythe: added 4% Move Speed
Sailor’s Guide: increased % Move Speed to 8%
Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies
Blades of Wrath: reduced number of projectiles to 15 by max rank
Blizzard: increased Frostburn damage and increased % Weapon damage to 16%, increased Projectile Radius to 2.0 and reduced Target Radius to 5.0
Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage
Elemental Barrier: fixed missing visual effect indicator
Falcon Swoop: reduced % Weapon damage by 5% at max rank, increased Physical damage
Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0
Raise the Dead: increased the total speed and aggressiveness of the summoned skeletons
Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage
Targo’s Hammer: reduced % Weapon damage by 16% at max rank, increased Physical damage
Tempest: increased Lightning and Electrocute damage
Tsunami: increased Cold and Lightning damage, significantly increased Frostburn damage

Soldier
Break Morale: slightly reduced Physical Resist Reduction scaling at ultimate ranks to 40 by max ultimate rank
Counterstrike: added Physical Retaliation and % Total Retaliation bonus
Deadly Momentum: slightly reduced flat Physical damage
Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank
Field Command: increased Offensive and Defensive Ability scaling with rank
Menhir’s Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank
Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank
Squad Tactics: increased % All Damage scaling with rank
Veterancy: increased Health Regeneration scaling with rank

Demolitionist
Fire Strike: Increased damage scaling a bit on Fire Strike and scaled it back a little on Explosive Strike to make the base skill a little more appealing relative to the mod, especially given that the mod provides radius damage.
Explosive Strike: now also works with melee weapons, slightly reduced damage (see above). As this required a change to how the this modifier functions, it no longer increases the energy cost of Fire Strike and no longer contributes to the DPS calculation, as it is now a secondary effect.
High Potency: increased Total damage bonus from 150% to 166%
Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank
Added a new Transmuter for Grenado called Skyfire Grenado that converts 50% of Physical damage to Lightning
High Impact: reduced Energy Cost scaling with rank, % Crit damage bonus has been moved to the second modifier. Fire damage scaling with rank increased.
Skyfire Grenado: has been redesigned and renamed to Shattering Blast, now increases % Pierce, % Fire and % Crit damage as well as an added Internal Trauma bonus. Reduced Energy Cost scaling with rank
Mortar Trap: increased fire damage scaling with rank
The Big One: increased Physical and Fire damage scaling with rank
Temper: increased Armor scaling with rank
Ulzuin’s Wrath: increased Fire and Lightning damage

Occultist
Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank
Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank
Possession: Energy Cost removed
Solael’s Witchfire: slightly increased Chaos damage scaling with rank
Second Rite: increased Vitality damage scaling with rank and added flat Vitality Decay damage

Nightblade
Amarasta’s Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank
Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks
Nightfall: increased Frostburn damage scaling with rank. Significantly increased Life Leech damage scaling with rank, particularly at ultimate ranks.
Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.
Merciless Repertoire: added flat Poison damage
Nidalla’s Hidden Hand: % Pierce dealt as Acid conversion now scales with rank, starting at 5% and scaling to its previous value of 33% by rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now gain a small Total Speed debuff from this skill without taking a large hit to their damage, likewise Acid builds can invest further to specialize.
Night’s Chill: significantly increased Cold damage and added Frostburn damage, reduced % Resistance Reduction to -30% by rank 10, -40% by max ultimate rank
Phantasmal Armor: increased Armor scaling with rank
Ring of Steel: increased Pierce damage scaling with rank, % Weapon damage now scales up to 170% by rank 16, continues to scale to 210% by max ultimate rank
Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45% by max ultimate rank, increased Bleed damage scaling with rank

Arcanist
Olexra’s Flash Freeze: reduced % Fire Resistance Reduction scaling at ultimate ranks to -125% by max ultimate rank
Absolute Zero: reduced % Physical Resistance Reduction to -40% by rank 12, -60% by max ultimate rank
Fabric of Reality: added flat Aether and Chaos damage
Frozen Core: significantly increased Frostburn damage and extended its duration to 3s
Shattered Star: increased Lightning damage, increased chance of triggering Lightning damage to 35% by rank 12, 45% by max ultimate rank
Inferno: increased % Aether damage bonus to match % Fire damage bonus, significantly increased Burn damage, slightly reduced Energy Cost scaling with rank
Wrath of Agrivix: increased % Damage Modifier to 175%
Panetti’s Replicating Missile: slightly increased Elemental damage scaling with ranks 7+, slightly reduced Energy Cost scaling with rank
Distortion: increased Aether damage and % Fire damage scaling with rank, slightly reduced Energy Cost scaling with rank
Supercharged: increased Electrocute damage, reduced Energy Cost scaling with rank
Proliferation: reduced Energy Cost scaling with rank
Conversion: increased Stun, Freeze and Petrify Resistance scaling with rank to 30% by rank 10, 40% by max ultimate rank
Star Pact: increased Frostburn damage scaling with rank

Shaman
Brute Force: slightly increased Lightning damage scaling at ultimate ranks
Devouring Swarm: increased Vitality damage scaling with rank, reduced % Vitality Resistance Reduction to -70% by rank 16, -90% by max ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16, -50% by max ultimate rank
Storm Totem: increased Lightning damage scaling with rank
Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage
Wind Devil: increased Physical and Electrocute damage scaling with rank
Maelstrom: increased Lightning and Electrocute damage scaling with rank
Stormcaller: increased Electrocute damage scaling with rank
Wendigo Totem: slightly increased Vitality damage scaling with rank
Blood Pact: added flat Vitality damagePreformatted text[/details]

Awwww, all the skills that lower resists are getting a bit nerfed it looks like. Those were the basis for all my characters! Except my Warder. Still, it looks like the nerf skills are getting nerfed, but all the other skills seem to be getting stronger.

Wow! My scroll finger aches!

OK. I think I’m going to dive back in this weekend. I played the heck out of this while it was in EA, but set it aside shortly after launch and never finished it.

I’m going to start fresh with a new character and experience the game from the beginning as if it were new, which it will be to me.

Also, wow.

[quote]
Auras granted by Components have been converted to self buffs. This was done in response to the rare issues reported in regards to those auras killing players in Multiplayer (particularly in Hardcore mode). While this is not an ideal solution, unfortunately this issue has eluded us for too long to the detriment of the players. Our programmers had spent extensive periods of time digging in the code without any repro to lead them to the probable cause (despite the community trying to contribute as much info as possible), and though we had made changes as recently as 1.0.0.7 with the hope of addressing the issue, it has persisted. As this change is detrimental to pet builds, these skills now also give pet bonuses. Should this bug persist with other auras granted by items, we will take similar action on them in a future update.[/quote]

I’m vaguely aware of an expansion and new class coming. Anyone have a current ETA on when it might be coming out?

I’m downloading the patch but I won’t start the game, and if I do start the game I definitely won’t play it at all, and if I do play it, thank fuck it’s saturday tomorrow.

Oh god. An expansion would be awesome, but at the same time, I’m almost scared of such a thing. I’m currently at 250 hours, and finally cured of my Grim Dawn addiction. An expansion will just pull me right back in. Not just for one of my characters, but likely all 6 of them.

Q1 - Q2 this year

OK. So what is this Kickstarter medal thing in my inventory? I assume it’s a backer reward, but it doesn’t seem to do anything. Right-clicking it doesn’t change anything.

Illusionist stuff.

http://www.grimdawn.com/forums/showthread.php?t=51660

[quote]
Now, what does an Illusionist do exactly? Why, for a modest fee, the Illusionist will transform your gear to look like any other item of the same category! A little coating of illusionist dust will do just the trick.

Using proprietary Illusionist mind-meld technology, any item you discover will automatically have its appearance stored. In fact, the first time you launch the expansion, every item you have in your inventory and stash will be automatically added to start your collection. That’s a lot of different looks![/quote]

At first I didn’t recognize the picture from Diablo 3, then I noticed the subject.

What’s the deal with personal rift gates? Do they close when you exit the game and reboot? I feel like that happened to me, but I’m not sure.

Yes they do.

Grim Dawn has sold a million copies worldwide. I think that’s a good number for a game of this scale? I hope?

I suddenly feel like buying the Crucible DLC just to support them, even though it’s not what I’m looking for in a Grim Dawn expansion. I wonder if the DLC is on sale as well?

Somewhat happy I backed this game before the Kickstarter. It has worked out well.

I’m glad you did as well! As someone who didn’t like Titan Quest, I didn’t have any faith in these guys not to just go ahead and spit out another game like Titan Quest. But they put out something beautifully tactile and satisfying instead. So I’m really glad Titan Quest had as many fans as it did now.

All this talk of the upcoming Necromancer pack for Diablo III made me curious about the status of Grim Dawn’s expansion.

Inquisitor class details.

Legendary item examples