sgbyou
1782
http://www.grimtools.com/calc/
Works better than grimcalc and has a working devotions tree as well.
http://www.grimtools.com/calc/pZrQgGV6
This is what I’m working on right now, it seems like I’m barely using the necro tree but Siphon Souls is like a life draining DoT version of Callidor’s Tempest and rocks for now.
LeeAbe
1783
Oh, wow, thank you, exactly what I needed.
Omg, you are wonderful sgbyou! Thanks for sharing this!
LeeAbe
1785
Think I am going with arcane/arcane (spellbinder). Let the skeletons tank and sit back and cast. At least that’s the plan. I am not really seeing what skills will compliment each other yet, and my builds always dissolve into a random mess. Still, it will work until I get to nightmare.
Edit: After spending some time with it, I really don’t want to play a pet class. Guess I will try the Inquisitor.
I have well over 200 hours in the base game and I couldn’t stop myself from picking up the expansion yesterday. God help me, who knows how many more hours I’ll put into this thing.
One of my previous base game characters was a level 60 summoner pet build with some really good pet bonus gear so I’ve started a necro/occultist so I can borrow all his leftover stuff. I’m at level 14 already and the leveling has been faster than I remembered from when I played before.
Skellies are fun. I have 6 so far plus the blight pet and the occultist raven pet. Quite a little crew already.
Another 1.3 GB update today on Steam? Anyone know if that was just a redownload of the expansion or did they release a new patch unannounced?
Answered my own question: http://www.grimdawn.com/forums/showthread.php?t=56985
Definitely a patch. Link for patch notes.
abrandt
1788
I noticed that my necromancer skeletons no longer got lost when I would go to town and the stash interface seemed different. Glad to know there really was a patch and I wasn’t just crazy!
And my necro is level 28 now. Hard to drag myself away from it. I have all 3 skelly skills maxed and found a club that adds 2 levels to the first skill and +1 max skelly. Got the fiend devotion skill and tied it to the skellies. Fire and death everywhere are the result. I sure hope they don’t nerf this because it’s so much fun.
I’ve bounced in and out of this game since it released. On the one hand, I love a lot of it, but on the other hand, there are things that keep me from getting as invested in it as in, say, Diablo, or even PoE. The interface is so damn small, with the buttons and icons being a huge challenge to my bifocal-clad aging eyes. That’s the biggest thing that nags at me and sort of makes playing the game fatiguing. But I really love the diversity of “stuff.”
There is a UI scale slider at least, does that not make it big enough for you?
Funny you should mention the interface size. I came back to GD after playing PoE and thought how nice it was to have the world zoomed out and the interface being a regular size for a change. Even after all the hours I put into Exile, I still try to zoom it out to see more of the world, although I’ve gotten use to the giant interface.
Yeah, the very first thing I did was use the UI scale slider under the Graphics options to make all that stuff bigger. I was very happy to see they had that.
Piemax2
1794
Is there a,way to farm or craft +move speed items? Or do any of the constellations help with that?
Razgon
1795
Mark of the Traveller gives you movement bonuses,as do various stats on boots primarily. The mark can be found from around level 18 or so.
sgbyou
1796
I abandoned my spellbinder at level 50, the caster stats combined with pbaoe attacks just led to too many deaths. My new inquisitor/occultist http://www.grimtools.com/calc/mN4nErVg is doing much much better. I just finished the original campaign with no problems and am now finishing up some quests before starting the expansion content.
sgbyou
1797
And in case my single element cold damage ever peters out I threw together a chaos flamethrower build to respec into. http://www.grimtools.com/calc/YVW010ZJ honestly that looks really fun too.
Huh. Never knew that. I’ll give it a try!
Is there a way to see how high a level you have to be to get to any particular point in Grimtools? I might be missing something obvious, but it always seems to show everyone at level 100 at a starting point. I want to see how high a level someone would be after I put a few points here, a few points there, another few points there. Is the only way to do that in Grimtools to count yourself, 3 points at a time, keeping track of what level you’d be?
LeeAbe
1800
That’s what I am going with as well, with similar skill picks so far. Except have gone with dual pistols, and have some points in Dreeg’s evil eye which hasn’t been that impressive.
Piemax2
1801
Thanks! my guys aren’t quite 18 yet but I’ll start keeping my eyes open for that mark