Grimoire - It has Begun

#41

He died waiting, and now gets a memorial in the advert

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#42

Jesus Christ.

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#43

I’d be rolling in my grave at that quote phrasing.

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#44

Sssshhh! Someone is watching.

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#45

I am really hoping this gets Greenlit. I am all in on buying it and playing it.

I do this to protect all of you.

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#46

13 years later, plus an actual fan death featured in the advertisement for the game?

http://img.pandawhale.com/105119-thats-impressive-gif-Bradley-C-jvQW.gif

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#47

I wonder if anyone has ever kept track of all the announced release dates. IIRC the first one was in 1995.

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#48

Think it was 1996 actually. Definitely again in 1998, but IIRC that’s when it sort of fell by the wayside (with Cleve occasionally surfacing somewhere to claim “it’s close”) until the 2004 re-emergence.

I’m pretty sure there have been more “official” release-dates than versions written in X language. Which seems like a no brainer at first but I swear the entire code base has existed in at least 3, and possibly 4, languages (Pascal, Java, C++, and I swear at one point Python was involved but maybe that rewrite got cancelled).

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#49

I ran across this quote from the original website (I found it in a post I made here over a decade ago).

"At the moment, we are planning to release our Alpha 1.16 on April 29th,
1997 at this site for public review and to get some feedback. The game
should be fully functional in all respects. It will feature a small dungeon
and forest area for testers to explore and get some feeling for the
gameplay present in Grimoire.

The public beta should be released in the early part of June, 1997 and the
uncrippled, fully playable shareware version will be available on the 1st of
September in 1997 for anyone to download and play.

How much of the game is finished right now?

The game engines are 95% completed at this time. The artwork is 60%, sound &
music 10%. We are making remarkably rapid progress and expect to achieve all
the deadlines we have set for ourselves. We are not amateurs at the business
of software development and would not be wasting your time by putting up
this web page if we were less than confident about releasing the game on
time. We despise developers who miss deadlines and promote games before they
are even certain if they can finish them probably even more than you do."

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#50

If you are at RPG Codex for more than a year I recommend reading all 1000+ pages of the thread. I laughed, I cried. Okay, I didn’t cry. But there are laughs to be had. That thread needs to be downloaded in its entirety and made into a book. Cleve would make more money by publishing it than from his game.

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#51

Link to thread please?

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#52

http://www.rpgcodex.net/forums/index.php?threads/grimoire-the-game-the-legend-the-con-the-thread.75724/

Have fun.

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#53

aw you have to be a member even to read/browse?

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#54

There are some areas that you have to have one year of membership to access. I joined a while ago just to follow the fun. It’s just so worth it.

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#55

More than a decade ago a colleague of mine had access to the beta - which was the whole game - and played it all the way through. AFAIR even twice. He said back then that it was in a condition other devs would ship their games in. A couple of patches and everything would be fine from a technical standpoint.
He also wrote that the game is pretty good if you expect a spiritual successor to Wizardry 7.

Of course it has aged quite a bit since then.

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#56

“My game Grimoire is going to kick Sir-Tech in their ass so hard it is
likely I will actually ruin my foot and have to get it amputated and
replaced by a bionic leg.” (Cleve, 01/10/21)

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#57

I wonder if he’s been hit by any cabs lately?

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#58

Those poor cabs don’t stand a chance against his titanium skeleton.

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#59

Wanna know how crazy I am? I clicked ‘Yes’ on this.

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#60

Wasn’t there also a rumor about him throwing someone, or being thrown, off the roof of a 1 story building/out the window of a second story building?

It doesn’t matter if it’s true. It’s fucking cannon.

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