[quote=“Gordon_Cameron, post:61, topic:7169, full:true”]
Is there any reason to suppose this will be any good, or more than a bog standard Might & Magic knockoff (which I guess are rare these days)?[/quote]
It’s not a Might & Magic knockoff. It’s Wizardry. It’s a distinction that won’t mean much to some but it matters to others and it’s real.
M&M: classically step based, monsters in the gameworld that you can engage whenever, including with ranged spells/attack (giving it a quirky, almost actiony feel at times). Likes to use puzzles based around key spells in game (e.g. jump/teleport). Sort of “gonzo” in terms of character progression (characters typically gain dozens or even hundreds of levels, have stats in the hundreds, etc). Past II, if there’s a monster attacking your party you can actually see it on the game screen. The 90s edition introduced the more interesting skill system, of course. It peeled back on the gonzoness a little bit.
Wizardry: classicaly step based, “pop up monster” combat that’s handle more abstractly. E.g. “you see a group of 9 creeping coins” and you get a picture of creeping coins but there’s nine. You don’t worry about targeting a specific one; you target the group and things happen (whether it’s an attack, a magic missile, or a sleep spell). Exploration is a big deal in both games but Wizardry is arguably more famous for it and especially with the 90s games (under D.W. Bradley) famed for puzzle and level design. Also got a kickin skill system in it’s 90s incarnations, but a different one (hybrid learn by doing + skill points allocated at level up).
This is all Wizardry (Cleve’s favorite game ever is Wizardry 7). There’s a concept of hitting somerthing at range but again it’s abstract. Places 1-3 (or possibly 1-4) can attack in melee only (and vice versa, except for monsters groups 1 & 2 or maybe just 1 are in melee), assuming S(hort) ranged weapons. E(xtended) or L(ong) range weapons would allow characters to hit back ranks/attack the front rank from a back rank. There’s no “I shoot arrows at the thing 8 squares away”.
Yes, 100%. There’s still a thriving market for a Wizardry type game. There’s been one released every year in Japan (iirc) since the license was acquired back in the 90s. Several have made their way over here (one was good, one meh), to decent sales as I recall. This specific branch of CRPGs is probably most underrepresented in the west (ironically perhaps; it kicked everything off). Variants on handhelds have been popular over there and over here (Etrian Odyssey, uh. . . something Adventure Academy something. I can’t remember the name).
I personally would love to see a modern Wizardry game. I don’t think such a game would have killed it on Kickstarter at the level that Obsidian has operated at, or even at say the Shadowrun Returns level. But such a project hypothetically would have attracted attention all the same and gotten funded (assuming it wasn’t associated with Cleve).
Will this satisfy me? Impossible to say. It’s sort of super dated owing to the fact that this was once coming out in 1996, and 1998 (and. . . and. . . and. . .). It’s been rewritten several times but it still retains a look and feel that screan mid 90s. I don’t mind the actual graphics but ed.g. the viewing area is very small on the screen (relative to what we would see in a modern game) and I wonder how much stuff like that will hurt it. But never mind.
There’s a market for games like this I suspect, even if it’s more of an indie market. That same group got giddy when genre clone Elminage Gothic got ported over to PC. Will they buy Grimoire? Maybe. It’s dated in design and it’s got Cleve, so it’s hard to say with certainty.