Grognard Wargamer Thread!

That’s very interesting! I think the game I had in mind was a bit less ambitious and more arcade-like than the concept of Road To Moscow. Basically try to make the simulation a little higher level so that once you give a unit a stance and movement orders, there wouldn’t be as much need for a smart unit AI to implement the orders. Also not allowing intervention other than designing the plan seems rather odd from a player engagement standpoint.