Grognard Wargamer Thread!

Here’s a little thing I did a week or so ago providing Strategic framing, the Operational situation, and how those are translated into game mechanics for A Hot Dry Season: Operation Attleboro in War Zone C, for anyone interested.

So… Imperial Struggle is trending #1 on BGG. Any (good) impressions yet? I’ll wait for the reprint if the game is as entertaining as TS.

Hmm, are people receiving theirs already? I was charged on 5/20 but mine hasn’t shipped. My expectations are certainly high.

I want to get IS but my sealed copy of TS is staring at me.

Hello all. First time user on the forum. I enjoyed reading reviews for The White Tribe and following the Westphalia game here. I wanted to know if anyone here has played or an opinion on Tornio ‘44 from MikuGames?

Oh mighty Grognards. I am looking for something you can help with:

A computer war game, turn-based, squad-level tactical, modern (20-21st century), moddable and automated (eg not Vassal).

For example, the new Lock 'n Load Tactical Digital sets on Steam fit 90% but are missing the critical part: they are not moddable. The older Heroes of Stalingard (2013?) allowed modification, but the engine and editor were a bit clunky.

I know Combat Commander and Conflict of Heroes are modern, squad-level tactical games, but they don’t seem to have good computer versions that are moddable.

I would like to use a squad-level computer war game as the basis for a creative project, but I can’t seem to find one that fits this criteria.

Thanks in advance!

I have not but I can welcome you to the forum @JeremyLJones2.

Welcome! I have not, but it looks fascinating. If you happen to get it to the table, please let us know how it goes.

TOAW4? Turn based. Moddable. Modern. Tactical.

Maybe Tigers on the Hunt?

Scale is 40m hexes with counters representing squads, leaders, crew, single weapons and vehicles.

There’s a map and scenario editor, and the game is moddable - to a degree. I guess it depends exactly what you want to mod! There’s a stack of user content.

How “tactical” is TOAW4, though? I mean, it models everything from entire wars to single battles, so I am thinking it’s probably not the best choice for squad or platoon level stuff?

I wish TACOPS was still around and being worked on. That game had a lot of really cool stuff for a modern tactical game.

@milspec, JTS Simulations Squad Battles fits some of the requirements you mention. Most of the JTS games allow for extensive modding within the game system structure; they’re not sandboxes, but you can change data, images, etc. and some rules parameters.

If we are looking at ASL “reinterpretations”, take a look at the upcoming Second Front:

I don’t know how moddable it will be (at the very least there will be an editor), but the UI seems to be really good (and it’s very close to ASL, changing some of the SOP in ways that make sense for the medium).

Thanks for all of the feedback so far!

TOAW4: No thanks. Its operational-scale, not squad. I want terrain about 50m per hex, with infantry having a few hexes range on weapons. So “ASL like” has been good.

Tigers on the Hunt: Great! I recall it now from QT3’s scathing front-page review. :-) I picked it up, playing around with it. So far, so good.

JTS, for example Modern: Looks good, will test that next.

Second Front: Wishlisted.

Keep them coming! And fingers crossed that LnL Tactical Digital releases an Editor at some point. Its a nice, easy rule set.

You can make the scale in TOAW4 whatever you want - no problem making it squad level with 50 metres hexes.

I missed this but a number of us (me and @Dave_Perkins - probably a few others) have played on Yucata and it works well. They actually have some additional optional rules that helps streamline the game further which I usually turn on. Happy to play a few games on it if you’re interested.

Armored Brigade is just above squad-level, but it’s modern-day, technically real-time (you can pause and issue orders at any time). Modability doesn’t appear to be a thing, though.

Yes, in true Koger fashion. IMO, that sort of flexibility (squad to corps) means none of it is handled well. I’m not a fan, but YMMV.

Well, it depends on what you want to mod—there’s a database editor in the game, and a map-editing mode too.

No modding in the plugins/extending game functionality sense, though.

JTS Squad Modern seems like a good fit so far. Thanks for the tip. I did not try and mod it yet. I did not see an Editor included. Do people make scenarios by editing files directly?

It has been a while since I fiddled with these, and don’t have any installed right now. I did work with some of the individual game designers for the battalion level Panzer Campaigns and Modern Campaigns games on a few things, and those certainly do have editors. IIRC, the editors were installed in the same directory but I think had a separate executable maybe. Otherwise you can ask JTS support, and I’m sure they’ll help out.