Dagnabbit, I just bought the B-24 reskinning* for Skies Above the Reich and shortly before that, I bought the Pacific Theater version of The Hunters. And now they decide to have a sale? What GMT games do I still need? Am I going to end up getting the stupid Mediterranean submarine game just because it’s on sale?
I just got around to reading this. This feels like a fresh take on hidden movement and ISR in a board game. Usually when I see Hidden Movement stuff in a game, I think “Garg, clunky tedium!” but I could see the Fixed-Unfixed-Concealed system lending itself to all sorts of interesting decisions about where and when to take action. You’ll never quite know what’s going on and you’ll being making important decisions with degrees of ambiguity, yet have some control over that ambiguity. Looks like a nice idea with some elegant execution.
I’ve been checking your game as it makes its way through the system, and I hope it does well! I get the sense that it’s most definitely a 2-player minimum type of game, right? I ask because I don’t have local wargamer friends yet, so new purchases/orders have that as a factor. Still working on that.
Thanks for the kind words. Funny enough for the first time since I set the website up, I had a fatal error with an obsolete plug in I had to delete, which I was informed of by wordpress this am.
Yeah, I’m trying to do something a little different-ISR and each side’s struggle to gain and maintain a Common Operating Picture as a battle in itself, joined at the hip to the combat operations themselves. It’s very Vietnam-appropriate, but I’d argue, with rare exceptions, its pretty much the status of the battlefield from Mediggo to the present day.
I plan to release the Vassal module upon publication so that should alleviate the issue of not being able to find a local opponent. Having said that I think there is some payoff in playing two-handed due precisely to those ISR functions and statuses. However, I think you lose far, far more by not playing an opponent. Two different people making decisions with imperfect information regarding enemy disposition, let alone what the enemy’s operational goals are, exactly, is baked into everything; the way combat is resolved, determining victory, even how long the operation may last.
On a serious note the good stuff seems to be gone for me as well…
Oh wait what about GMT Games - Caesar: Rome vs. Gaul ?
I bought it but haven’t been able to play it yet. I like what I’ve seen so far though. Seems to be a ‘Washington’s War’ level of abstraction and CDG system applied to the Conquest of Gaul. It still seems to be in stock and for 50% off that’s $30.
I’ve played Caesar Conquest Gaul a few times: neat, low-complexity game with interactive two-player mechanics. Can finish in 3 hours. Good game to pull out when you’ve spent the weekend playing Stalingrad ‘42 and but don’t want to go all the way down to Leaping Lemmings.
Warning, though: @tomchick’s Most Boring Era of History (TCMBEoH).
You are eligible for one game, even if your ordered game hasn’t shipped, as long as you’re in the system.
I was just chatting with someone about the The Russian Campaign the other day, and I said, “Oh, I’ll just wait for the new version to come out of p500.” 5 years? Yikes. There are over 1500 orders, right?
I’ve heard (an unconfirmed rumor) that the latest version of the rulebook is improved over earlier versions. I’ve watched segments of some YT videos that have helped me get a general understanding of what’s going on, and that does feel like a pretty good place to start.