I just got around to reading this. This feels like a fresh take on hidden movement and ISR in a board game. Usually when I see Hidden Movement stuff in a game, I think “Garg, clunky tedium!” but I could see the Fixed-Unfixed-Concealed system lending itself to all sorts of interesting decisions about where and when to take action. You’ll never quite know what’s going on and you’ll being making important decisions with degrees of ambiguity, yet have some control over that ambiguity. Looks like a nice idea with some elegant execution.
I’ve been checking your game as it makes its way through the system, and I hope it does well! I get the sense that it’s most definitely a 2-player minimum type of game, right? I ask because I don’t have local wargamer friends yet, so new purchases/orders have that as a factor. Still working on that.