Thanks! I’ve never received compliments on my counter clipping skill. This is a big day for me.
Yes, I’ve got the 2mm Oregon one, as linked by @sincilbanks.
I’ve heard from a couple of counter clipper experts that the Heavy Duty one is more durable, but so far my regular version has held up. If/when this one breaks, I’ll try the heavy duty version. I like the 2mm version on everything, and in my head wonder if the difference between 2mm and 2.5mm might mean less torque on the clipper, and therefore the 2mm would have a longer lifespan than the 2.5mm. But my understanding of physics is pretty much limited to knowing things will hit the ground when I let go of them.
I might shelled for this, but here goes…
My experience with the Leader series so far has been with Sherman Leader, and I really enjoyed the campaign I played with it. I love the dynamic campaign, the story that evolves as you play through your battles, the leveling up of your leaders, the frustrations and last-second victories. Very much a beer and pretzels sort of experience, but there are enough meaningful decisions in the gameplay to satisfy me. I really liked it as a gentle way back into wargaming.
There are caveats.
- There are places where the rules are unpolished (we’ve discussed them here). I agree with @tomchick’s take on this point.
- My underlying game board warped after a few months.
- It’s a game, not a simulation. Combat is unrealistic. Your mortars and Stuart tanks can take out Tiger tanks pretty efficiently. If that sentence bothers you, you will hate this game.
- There’s a good bit of randomness and luck involved. Sometimes you’re going to lose a campaign because of one unlucky die roll (more likely in campaigns against the Japanese).
I’m not sure how much the other games in the Leader series vary from Sherman Leader. I’d like to try Hornet Leader at some point, and would be inclined to start with that one if I were to start over.
Digs foxhole, puts helmet on.