Grognard Wargamer Thread!

The Decisive Campaigns titles are all great imo. They are developed by one dude for the most part and known for their good scenario design and decent to great AI.

Unfortunately they are also known for weird UIs, so if that kinda thing bothers you, I’d watch a video or something first to see if it’s something you want to spend some time learning.

Edit: The first one allows up to like 5 players in PBEM and its as fun as it sounds. I’ve played hundreds of hours of it with dudes from SA.

The earlier (Barbarossa, Poland, France) Decisive Campaigns games are essentially the same system as the newer Ardennes game; all are good. The ones before Ardennes have a bit more strategic/political flavor, in the sorts of decisions/cards you have.

Pike and Shot Campaigns is fun, and the era is cool. BA 2 is a sort of lite tactical game that is nicely done and fairly solid IMO. All are decent pick ups for cheap for sure.

Looks like Enemy Action Kharkov is getting close: Kickstarter Preview: Enemy Action Kharkov from Compass Games - YouTube

I think I heard about this project or something like it at one point on consimworld, but it looks like someone is making a WWIII Central Europe game based on the Gulf Strike system:

I couldn’t resist and ended up getting the 2mm rounder as well. Let the clipping commence. I did the information markers for Gulf Strike last and this morning. Since counter trays are either expensive or hard to find, for the time being I picked up a box of 1000 2”x3” ziplock baggies for storage.

Hmm, your clippers look different than mine. I’m using this:

I love mine, but I have to be careful to use them in short spurts, because they hurt my hands after a while. If yours has less resistance, I’d certainly consider switching.

Also, what’s your rotary 45mm thing do?

In other news, I’ve been playing board wargames a lot lately. I finished the first campaign scenario for Pacific War, “Malaya,” a 3-month mission to take Singapore and Malaya. A great intro to the campaign rules, which you tackle after first doing engagement and battle scenarios. What a stupendous game this is. AAR here:

And I did a 2-turn scenario of Arracourt, which uses the Batallion Combat Series. It’s a really impressive and innovative system. It makes you think in terms of formations rather than individual units, as there are penalties for mixing and overlapping formations. Lots of other new ideas in it. AAR here:

I didn’t get the premium because I’ve seen reports about the plastic handle breaking due to stress that gets placed on it. I could feel it in my hand my the time I finished clipping this morning. The 2mm seems a little stiffer than the 2.5mm, but seems to work better for the 1/2” counters in Gulf Strike. I experimented some with both rounders on counters from an older copy of the 1st edition gulf strike. I seemed much more likely to take a bit off the side with the 2.5mm. It will probably just take some getting used to it.

I got the rotary cutter to potentially helping something out of a counter sheet, but most likely will just use the xacto in that case.

Really enjoyed your PW AAR. The Malaya campaign was always one of my favorites in the original game.

Glad you liked the AAR! That game really photographs well, and I’m proud of how my photos turned out. I went in thinking Malaya would be unexciting, but it turned out to be a close, down-to-the-wire thing.

@vyshka Ah, I see. So far my deluxes have held up fine, but I don’t use them that heavily. I like the 2.5mm clipper as a one-size-fits-all solution, but I do have a 2mm counter that I sometimes use for 1/2-inch counters. I tried the 3mm variety and it was too aggressive for my tastes.

Hoping to get a copy of Pacific War in the next couple of weeks. I just jumped into the P500 for the latest Empire of the Sun reprint to cover strategic gaming in the Pacific.

You’ll like Empire of the Sun. It’s a great design. Yes, more of a strategic focus.

Pacific War has a strategic full-war campaign, but the game is on an operational scale, with dozens of great scenarios. It has four levels of scenarios: engagement (single combat events, like Pearl Harbor), multi-day battles (a famous battle like Midway), campaign (several months), and strategic (the whole war or big chunks of it).

Watching Ardwulf’s Lairs videos on youtube has now made me aware of enterprisegames.com. Just what one needs to satisfy wargaming nostalgia.

I’ve ordered a couple of hard-to-find out-of-print things from them and they’ve been solid both times. Very reasonable prices.

@Godzilla_Blitz so I had my eye on a copy of OCS The Third Winter, which they had for about $60 less than what MMP is selling it for, but someone grabbed it about an hour before my trades were finally processed this morning.

So what I ended up with for now:

Herman’s France 1944 (Compass Edition)
St. Lo (WEG edition)
A Time for Trumpets
Into the Woods - The Battle of Shiloh
The Last Hundred Yards Vol 3. - The Solomon Islands

I finished clipping the base game for 2nd Edition Gulf Strike yesterday. I still need to punch and clip the counter sheet for the Desert Shield expansion at some point, but I might leave it for now.

The 2mm rounder was sticking occasionally, at ended up where it wouldn’t open back up. Took it apart and put it back together and seems to be fine now, even feels better now not being as stiff as it was before and more like the 2.5mm.

That’s an impressive haul, congrats. I’ve had a lot of fun constructing a collection of wargames over the past year. I’m slowing down now, as I’ve got a lot to play.

I’d be particularly curious to hear what you think about LHY Vol 3.

I’ve looked at a Time for Trumpets a number of times, but have promised that I’d hold off until I get a bunch of games in with Enemy Action: Ardennes first.

The EA: Ardennes they had disappeared while I was waiting for the store credit. :)

Given Bruno’s history with other Bulge games, and what I’ve seen online it sounds like A Time for Trumpets should be good. Huge, but good.

I will let you know of LHY. I have vol 1 on P500 right now. I’m not ready to spend on ASL, so I figure this can stand in as a tactical game until that ever changes.

Ha! That’s exactly why I got picked up Vol. 2. I read through the rules and played a couple of simple scenarios, but that was right after I started back into wargaming, and I wanted to work up to the series. It felt a bit more fiddly than I was ready for at the time.

Since then I’ve dabbled with the ASL Starter Kit, which was much less daunting than I imagined, and have picked up Combat Commander to explore as well. I haven’t started on that one yet, though.

I’ve also been looking at Combat! to scratch that old Sniper itch, but I’ve heard mixed things about the series, and it’s expensive.

Sorry for the double post, but PSA for the upcoming (online) Levy & Campaign Festival.

There are only 6 badges left as I type this, 94 out of 100 gone.

Linkie:
Levy & Campaign Festival

And now this morning I get an automated email that Third Winter is back at NobleKnight. So either the person cancelled their order, they are putting up shrinkwrapped copies one at a time, or it was a ploy to try and get me to spend more.

I just read that the Rules the Waves 2 expansion is now becoming Rule the Waves 3 and will launch on Steam this Fall.

Firstly - my apologies for the delay in this announcement; it has been a trying last few months for NWS since Christopher left us, but we have recovered and have been moving forward in good order.

With that out of the way, let us get down to what you have been waiting for - news and/or updates!

  1. After lots of discussion between Fredrik and myself, and including feedback from our wonderful NWS Beta Team members, we have decided that the upcoming release should be a standalone game, namely “Rule the Waves 3: Ironclads to Missile Cruisers”. We have worked on this project for ~ 2.5 years now; with the amount of changes and additions, not to mention improvements in many many areas, we realized a short while back that the work has gone well beyond a simple expansion/dlc…we somehow passed ‘feature creep’ and entered the realm of what I like to call ‘feature bloat’ at some point in the past it would appear :-) The previously released ‘Expansion Catalog’, while it showed much of what was included at its release, will likely become somewhat outdated as additional work is done for the final game release - more details of this will be coming out in our marketing campaign later on.

The exact price point for the RTW3 game has not yet been decided, but it will fall close to our (NWS) typical price range for our new games, somewhere in the 35-45 range is my best guess right now - the exact price will be set/announced later on.
We do plan to put the game on sale at a reduced price for the first week or so of the release, which will effectively give anyone who wishes to take advantage of it a good price break.

  1. Release date: The game will be released in OCTOBER of this (2022) year. THIS IS A SOLID RELEASE WINDOW. This release window gives us some additional time to ‘finetune’ the game, and a chance to add even more new features and useful changes as well in the meantime!

  2. STEAM: Yes, we plan on a Steam release at the same time as the game is released to the store!!! The initial sale price (that I mentioned above) should also apply on Steam as well as on the store.